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Destiny 2

Discuss all things Destiny 2.
5/16/2024 2:23:10 PM
5

RANT WARNING: Regular Content Is Lack-Luster And Not Worth Playing

Aztecross said something in a video about 10 months ago that really struck home with me. I'm paraphrasing, but it something like: "if your struggling in harder content, then it isn't meant for you. Don't -blam!- about it. It wasn't meant for you and you don't have to play it". I decided that agreed with this and stopped trying to play sweaty content. I stopped trying to do raids, dungeons, GM's, and exotic missions. I have had Warlords Ruin since the beginning, but have not even attempted it. I only played the Starcrossed Exotic Mission because it was required to progress the story line. However, now I have realised something else. If you take away all the higher-end content, then I don't think Destiny has that much to offer. At least not for the money, because the value is just not there. The lower-end content is old, stale, and lacking in content. Probably because it is free and and is mostly neglected. Also, when you do play the lower-end content with a fireteam, you teammates speed run through it and leave(probably after completing bounties) just before completion. This ruins the experience. The only content worth playing is the higher-end content, because the game overall is designed to be a looter-shooter. I think Bungie knows this an issue and is trying to balance it, but unsuccessfully. I have been playing since the Season of Arrivals and I think the DLC story content every year is WAY TO SHORT. Bungie's defense is, well you also get Dungeon, Raid, and Exotic Mission. However, if your like me, and decide higher-end content is not for you, then what are you buying? Bungie says, purchase the seasons for more story(lower-end content). I don't think people realize that Bungie builds the story annually, then splits half of it into seasons, time-gates it, and then charges you for it. You are spending twice the money, unless you do the bundle, then it is slightly less. Take a minute and think about what you are getting for $50 compared to other AAA games at a similar price. Then think about the season passes that you pretty much have to buy, because the DLC alone doesn't cut it. Now consider what you end up with if you stop playing the higher-end content because it is too sweaty or skill issues. Then what is left? Replay the story? Wait, we are already doing that. Where are the QUESTS that aren't tied to higher-end content? We need more quests that are story related, but not related to the main story. Why can't I go hang out with the NPC's for a day and help them do things in the form of a quest, not bounties. Instead of just giving us new weapons automatically each season, why not a short quest to UNLOCK them before they will randomly drop or can be focused? Separate the bounties from the quests limit and cap it separately. Give us more side missions that involve a friendly competition with NPC's? Can I kill more enemies than Ikora with the slova-bomb? Can my fireteam 3v1 Saint-14 and win? Can I earn more cash than Drifter in a salvage mission? The answer should be no, but I want to be able to try and still earn rewards from it. Bring back planetary resources, so I have more reason to free-roam destinations. Heck, make Public Events Great Again. Too much of the game has become recycled content and predictable. I am baffled by the younger generation of gamers who cheer getting less for more. This is not ok.

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  • Edited by Raijinmeister: 5/17/2024 12:49:39 AM
    Their design philosophy is very bad. What you described is not an issue of "high end vs low end" is the fact everything remotely rewarding in this game takes a lot more effort to be done than it deserves. To put it in perspective I will use World of Warcraft, a well-known game so you can check what I will say fairly easily on your own if you never played. In WoW we have quests in the open world, dungeons, and raids. Usually, it's like a ladder, you do quests to level up and get your gear, to run dungeons to go to raids. Dungeons in most of these kinds of games sit in the middle of the ladder because it is where you, usually, will learn how to play as a team, even with strangers on the fly, and is where you will learn how to synergize your class with others, get in contact with game mechanics, and is where you will get more advanced loot. That is basic 101 design in regards to how you structure your game and the gameplay loop. The problem in Destiny is as soon you go to dungeons, exotic missions(here I will consider a form of dungeon with 1 loot in the loot table), and raids, there's no sense of progression. It simply ramps up all the "difficulty" and every activity in those categories is incredibly time-consuming and punitive. I did some dungeons and as soon I saw the mechanics and how the enemies behave I knew what was coming. That's why I completely avoid doing most of them with strangers, I usually play with a friend, because this game has no idea how to teach teamwork on its own, the mechanics and synergies between classes are not organically learned as you play, the itemization is not well presented to players, and buildcrafting for most is a complete mystery. For wherever reason, and I have my suspicions, BUNGIE thinks harder=die a lot. This is the only game of this kind that I played for over 100 hours, and I still die to random stuff/trash mobs, while doing what can be described as "casual content". And I see this even while watching people with thousands upon thousands of hours poured into this game the same pattern. They will randomly die as well, just less or more often. I'm not saying that you will not randomly die in a game like WoW if you have, let's say 200+ hours in plus the best gear, but will be extremely rare, especially if you did the end game and have the best possible gear. Destiny is a mix of shooter and stat-based game. In games based on stats, they should at some point, carry you through the content. Happens here to a degree but it falls short very soon. You have max resilience and dmg reduction mods and as soon you step into something a bit more "challenging", bang! a trash mob can 2-3 shot you because your power level is constantly being diminished to push the "challenge" of the place up. This is a LAZY design and completely disrespectful to the time you invested in the game. And if I need a super coordinated team to run a dungeon for my daily/weekly farm, if every mission with "exotic" in it will take forever to be done just to give me the item or a perk for it, you are missing the mark as a dev. Hard content is important but needs to be eventful, not all the damn content. And I'm using the word "hard" here for the lack of a better word. This game is not "hard" is just time-consuming.

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