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Destiny 2

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4/28/2024 6:32:14 AM
17

The special ammo system gets worse the longer it exists, please revert it or change it.

The first week of trials after the special ammo changes weren't good by any means. Rampant team shooting with auto rifles and HC's, threadling spam, and not knowing whether your teammates or enemies had special at most points in the match. Personally not a fan. But week after week it just gets worse. As of this week in trials conditional finality holds 10% of all kills in trials. One weapon, has 10% of all kills out of every way to kill someone in PvP. Conditional finality dwarfs every other special weapon in the game by a mile, massive range, 95 handling, two bonus effects that can instantly kill a well or bubble, and everyone is spamming it for easy kills. But how does this matter for the special ammo changes? Simple, If you limit the ammo players have they're going to try to maximize its potential, Translation: Use the best weapons and never use anything else. And while you should nerf CF (its extremely overtuned) the problem wont go away with its power, players will just move to whatever next thing is over tuned, Matador, Forerunner, whatever is best will be the next 10% of all kills special weapon, players are of course going to this anyways (use what is best) but if everyone has special ammo players who don't use it are not punished as hard. Not to mention the other MASSIVE issue of matches snowballing in favor of the team who's winning by always getting more special ammo. To summarize, as long as this bad system stays in place you ruin loot incentive, ruin the variety of weapon choices, and push snowballing in matches that lead to 5-0 stomps every other match. This was a flat out bad change. If you wanted to lower special weapon usage then why not just give nerfs to every kind of special weapon? Nerf spread on fusions, add much longer draw times or more spread on shotguns, you've already given multiple sniper nerfs, Why nerf the whole system when no one asked for it? This is completely my opinion but last weeks trials was way better than every week since the special ammo changes despite the crates not really changing much. There was so much more and frankly so much less that could have been done to improve the crucible but this has been a massive and frustrating disappointment.

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  • It's boring, restricts loadouts and allows a team snowball the entire match by being the only ones with special. But more importantly, it's really really boring.

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  • Is this special ammo change permanent in PvP? I was away from D2 for a while and have been logging on more the last few weeks. I thought checkmate was temporary. I’m not the biggest fan of the special ammo changes. I don’t crutch special ammo by any means, but idk it just feels like D2Y1 crucible but remixed a little. I think our characters needs to have special ammo off spawn. Crucible is just boring now. Like yeah it’s nice to see primary ammo weapons being used more, but things are just so slow now. Just doesn’t feel like the way PvP should feel. To me the crucible isn’t about balance. I love how chaotic it is between our abilities, special ammo, heavy ammo, and our primary weapons. Now it just feels very watered down.

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  • Wall of text. I ain't reading that, but I'm happy for you, or Sorry that it happened.

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  • Why, I thought all you pvp players like the challenge and have lots of skill, for you guys I'd have thought relying on special ammo is like a crutch

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  • Ngl team shooting in trials sounds like that would be normal considering it is a gamemode based around winning so why wouldn’t one stick with their teammates to win?

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  • This weekend has been wayyyyy better than last week. The teamshotting is honestly not a game problem, it’s a playerbase problem. There’s been a massive shift in gameplay style, no one really has the balls to go into a 1v1 gunfight anymore. Not because we don’t have special, but because people are just really scared of fighting alone. I honestly don’t know what caused this shift. But the teamshotting and death balling is so boring.

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    3 Replies
    • Team shooting in a team mode, imagine that 🤔 what are they supposed to do, play like it's free for all/rumble? If my team isn't helping shoot our opponents, we basically already lost.

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    • Probably mad because you can’t run shotgun the whole match

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    • Alot of text to say crutch

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    • It’s the best thing that could happen in pvp for awhile. The bar brings back gun play. Sorry you can’t spam your precious shotgun 24/7

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      • It just seems like Bungie wants pvp to fail it just keeps getting worse and worse and it's getting to the point where it's almost impossible to actually have fun in it. The march 5th update has destroyed pvp.

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      • Conditional was the most used weapon prior to the changes as well. Also learn how to do paragraphs.

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      • Edited by Kiro - 13: 4/28/2024 9:38:35 PM
        10% of the meta is a healthy number. I dont get why people think Conditional is "too good". Its not overpowered & happens to be one of the very few answers to well and bubble. Some weapons use to represent 30% of the meta. But just saying its not overpowered does not explain why, making it seem more of an opinion & not an empirical truth so lets go over why. [i][b]1[/b][/i])Its easy to obtain, if 5 of 5 Matador 64, 5/5 Time Lost Found Verdict, or 5/5 A Sudden Death were easy to obtain they would eclipse the use of conditional or equal its usage in the very least. [i][b]2[/b][/i]) Precision Frames are under-powered for various reasons. They require 11 of 12 pellets to kill a 100 resilience target while aggressive frames only require 9 of 12. They cant kill players with overshields, they cant kill players in bubble or well. [i][b]3[/b][/i]) Its 95 handling is a need for multiple reasons, with no mod slot you cant use a quick access sling and also need 2 different types of dexterity mods. Just these 2 mods alone provide provide ~25% ready and stow speed bonus.

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      • They’re testing stuff rn, it’s not actually gonna stay like this, read the team and updates bro

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      • I actually like no special or limited special instead of getting it as often as you do now. If not, then having special every round was better than having it half the time for me. So I would prefer either all or nothing or very limited

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      • Best compromise would be 1 special round upon spawn, and disallow dropped green brick ammo pick ups on death, but you could still get special ammo picks up at timed terminals.

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      • I’m surprised to say I liked the crates better than the meter now.

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