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Edited by stinkych33Ze: 4/28/2024 4:03:49 AM
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As a Hunter main, Mobility does not need a buff. We already have the best movement. If it gets buffed, sooner or later, Bungie is going to gut us. Dodge is ridiculously good. If Bungie buffs Mobility, it’s only fair that Resilience and Recovery are also equally buffed. Edit: This is just as a preemptive response to any who might be saying “Mobility needs a buff, because you said it yourself, the other classes don’t need it.”
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  • [quote]As a Hunter main, Mobility does not need a buff. We already have the best movement.[/quote] Claiming to be a "Hunter main" doesn't make your false statement magically true.

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  • It’s not a false statement. You just don’t agree. And you don’t have to agree with me, you can be wrong. If you don’t think Hunter has the best movement, then I already know you’re insane, and this conversation will go nowhere. And if you do think Hunter has the best movement, then you would understand that having the best movement and having the strongest class ability by far is an equal tradeoff to having a weaker stat. There’s absolutely no reason that Hunter should receive any kind of buff. D1 launched in 2014, Hunters have been meta for a whole decade. We don’t need anything else kid.

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  • More blatant misinformation. Combat agility is not "best movement." Hunters are the slowest class when going from Point A to Point B in the shortest amount of time. Who cares if you can jump over someone's head and then dive back in another direction when you're being hardscoped by the Titans and Warlocks who are just flat faster than you.

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  • Warlocks are hands down the slowest class. Period. Titans [u]might[/u] be able to go from Point A to Point B faster than a non-Stompees Hunter, but that’s completely predictable. Titan literally floats in a linear line, with little to no wiggle room to move. If you start getting shot at, you’re probably dead. In a situation where no one is ever trying to shoot you, yes, Titan probably covers a distance 5% faster than Hunter. But in a real world PvP scenario, Hunter is easily twice as fast as Titan at evading an enemy and turning the tables.

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  • I mean, Solar Warlock exists. Hunters have dodge every 30 seconds and for a good jump you need Stompees. Solar Warlock have a dodge every 4 seconds, can aim in the air and have a dodge in Phoenix Dive that heals you while also having Transversive Steps. I think Hunters across all their subclasses have the best movement among all classes. But Solar Warlocks have the best for a single subclass.

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  • [quote]Hunters have dodge every 30 seconds and for a good jump you need Stompees.[/quote] Every 30 seconds? My brother in christ, with 100 Mobility you get a Dodge back every 12 seconds. Hunter movement is still very viable without Stomps, Hunter still has the best jump in the game. [quote]Solar Warlock have a dodge every 4 seconds, can aim in the air and have a dodge in Phoenix Dive that heals you while also having Transversive Steps.[/quote] Mind you, this all costs an Aspect and a Class ability and an exotic. Hunter can have a Dodge every 12 seconds, and it fully recharges your melee/reloads your weapon. If you want to consider exotics and Aspects, then here: Strand Hunter can have a Dodge that fully recharges your melee and it can spawn a one shot Clone that chases your enemies and on top of all of that, with Wormhusk it can instantly grant a health bump. [quote]I think Hunters across all their subclasses have the best movement among all classes. But Solar Warlocks have the best for a single subclass.[/quote] I agree, but it costs an aspect. So it’s not like it’s free. But still, I think a seasoned Icarus Warlock definitely has better movement than a non-Stompees Hunter.

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  • Edited by ForeverLaxx: 4/29/2024 8:30:45 AM
    [quote]Every 30 seconds? My brother in christ, with 100 Mobility you get a Dodge back every 12 seconds.[/quote] [quote]Titan probably covers a distance 5% faster than Hunter[/quote] You tipped your hand too far with these, I'm afraid. Any attempt to spread bad information further was cut short by these statements because it's so easy to look up how factually incorrect they are as to be laughable. I can tell you intentionally left your claim of "best movement" vague so you could shift the goalposts in whatever direction you needed it to go in order to claim you're correct. Titan/Warlock skating is faster than anything a Hunter can do barring shatterskate for crossing a map, the part that matters most when a round starts (but Warlocks can wellskate and Titans can bubbleskate but it's arguably a bug in the game and shouldn't be considered for comparisons in the first place). It doesn't matter how "slippery" you are when the enemy team is already posted and watching every entry point before you're even half way there yourself. Besides, Warlocks can Icarus Dash, Phoenix Dive, Lightning Surge, and have a better Blink with an exotic; Titans have Thruster, Shoulder Charge variants, Ballistic Slam, and the basic Strand Melee; Hunters have Dive variants, Blink, and their standard Dodge ability. Everyone has access to Grapple. All of these special movement tools require specific aspects or the loss/consumption of an ability, some of which aren't even on a meaningful cooldown when used (I consider 20-30 seconds meaningful... guess how long both Dodge abilities take to recharge when not using Frostees? Yeah, funny how that works). Disingenuous must be your middle name, and I'm not interested in conversations with people who just blatantly make things up in order to try and worm themselves into a position of "victory." What a waste of time.

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  • [quote]You tipped your hand too far with these, I'm afraid. Any attempt to spread bad information further was cut short by these statements because it's so easy to look up how factually incorrect they are as to be laughable.[/quote] No, I didn’t. You’re just pulling that of your -blam!- when it’s completely not true. Idiots like you are all the same. When you are logically proven wrong you pull out this bull -blam!- statement like “You’ve lost the argument” or “You’re grasping at straws.” Or something along those lines where you try and psych me into thinking that you’re actually correct. You were just proven wrong and now you’re just desperately trying to create the facade that you’re correct. [quote]I can tell you intentionally left your claim of "best movement" vague so you could shift the goalposts in whatever direction you needed it to go in order to claim you're correct. Titan/Warlock skating is faster than anything a Hunter can do barring shatterskate for crossing a map, the part that matters most when a round starts (but Warlocks can wellskate and Titans can bubbleskate but it's arguably a bug in the game and shouldn't be considered for comparisons in the first place). It doesn't matter how "slippery" you are when the enemy team is already posted and watching every entry point before you're even half way there yourself.[/quote] Lmao. I left it vague?! Dude in terms of linear movement, if you want to pull out every trick in the book, then a Hunter headbouncing is 100% faster than the other classes. Warlock skating is ridiculously slow and never could compete. If we’re talking about using Icarus, then that’s a different story. But Hunter tops Warlock any day of the week. Titan on the other hand moves very predictably in a straight line. Like I said, Titan probably arrives to Point B 5% faster than your average Hunter. Titan wins in terms of linear movement, but in a combat situation, which as you just mentioned, most times the enemy team is watching every entry point, Hunter has a much, much, higher chance of surviving. They have a small frame and they can shift their weight faster than Titan. [quote]Besides, Warlocks can Icarus Dash, Phoenix Dive, Lightning Surge, and have a better Blink with an exotic; Titans have Thruster, Shoulder Charge variants, Ballistic Slam, and the basic Strand Melee; Hunters have Dive variants, Blink, and their standard Dodge ability. Everyone has access to Grapple. All of these special movement tools require specific aspects or the loss/consumption of an ability, some of which aren't even on a meaningful cooldown when used (I consider 20-30 seconds meaningful... guess how long both Dodge abilities take to recharge when not using Frostees? Yeah, funny how that works).[/quote] Warlock’s actual movement options include Icarus and Phoenix Dive. Lightning Surge is not a movement tech and Blink is a jump. So basically Solar Warlock has access to good movement on one Subclass, and that equates to the whole class being faster? Gotcha. Thruster is literally a worse version of Dodge in every meaning of the word, Shoulder charge can he useful for avoiding shots, Ballistic Slam would be a waste, and the Strand Melee is atrocious. It has like a two minute cooldown, how are you going to tell me that’s a viable movement option? Hunter has Dodge, which by the way does not have a 20-30 second cooldown you idiot. 100 Mobility grants a 40% cooldown reduction. Gambler’s Dodge has a 34 second cooldown at base. That’s a 20 second cooldown for the best class ability in the game. Marksman’s Dodge has like a 15 second cooldown. Since we’re on the topic of Frostees. then it would be like an 8 second cooldown. Idiot. Hunter also has Shadowdive, Acrobat’s Dodge, Tempest Strike, Ensnaring Slam, and Shatterdive. [quote]Disingenuous must be your middle name, and I'm not interested in conversations with people who just blatantly make things up in order to try and worm themselves into a position of "victory." What a waste of time.[/quote] A waste of time this has been indeed. You’ll always be remembered as the idiot who thinks that Hunter Dodge, with a base cooldown of 34 seconds, takes 30 seconds to recharge. Have fun being a moron.

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  • we do not have the best movement. you're tripping balls.

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  • skill issue

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  • Edited by Part Timer: 4/28/2024 9:17:50 AM
    maybe in your lobbies, it's not an issue. read what the guy below me just said.

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  • Dodge and jump are fine, but movement speed is trash. Can get across a pvp map in like 3 seconds on a titan, halfway on hunter in same time.

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