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Destiny 2

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5/9/2024 3:51:01 AM
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Patrol Going Forward

As we all know TFS will be bringing a new patrol location, that being the Pale Heart of the Traveler. According to Bungie, patrol will unlock for the Pale Heart once the campaign is completed. Pale Heart patrol is meant to be endgame, with the difficulty to back it up. Now, this is just speculation, but I'm going to assume Pale Heart Patrol will be drastically more rewarding compared to other locations. Hopefully it won't be another instance of Neomuna, where the difficulty was bumped up, but not the rewards. With Pale Heart patrol being endgame content, won't that make every other patrol location obsolete for those that own TFS? Bungie, patrol has clearly been neglected for a LONG time. Apart from small changes to the skybox or environment, most patrol locations are no different than they were when they released. Each patrol location is stuck in a certain timeframe. For instance, places like the EDZ are still perpetually trapped in the Red War. A good chunk of the casual playerbase still does patrol, which should tell you that people still enjoy it, even with it's lack of updates. So with an endgame patrol location being added with TFS, I think our older patrol locations should get some love. Not drastic changes, but changes to make patrol worthwhile. Also, since a large majority of the new player experience is spent in patrol, the fact each patrol location is stuck in a different time line doesn't help new players grasp the story that well. I mean when Red Legion are still hanging around Nessus and the EDZ, things get confusing.

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  • If you think the rewards will be, "Drastically," improved just because the activity is more difficult... well... you haven't been playing the Destiny the rest of us have, lol!

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  • Patrol as end game? LOL.

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  • Pale Heart patrol will be nothing but pre-nerf Threshers

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  • Heard a rumor, that if you’re lucky you will be rewarded 2 tokens&blue if you beat the final boss.

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  • You're assuming stuff Bungie never stated ever so dont get mad when they don't deliver what you expected.

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  • “Endgame” patrol. 🤮. I sincerely hope they have learned from the train wreck that was Neomuna. The sheer sameness of upping all enemy health to the point where primaries just feel ineffective and broken was immeasurably boring and annoying. Yes, have challenging boss enemies in the patrol space that drop something interesting, but please don’t put bulletsponges everywhere across the board. Hell, even the cosmodrome in D1 had some yellow bars hidden away that were a lot harder than the run of the mill NPCs. Mostly they didn’t drop anything ofc. A destination patrol space is around for a long time, so the rewards don’t usually rain down on us, but they could have area or boss specific loot beyond just the destination set that can be farmed over time.

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    4 Replies
    • Edited by Bore: 5/9/2024 4:43:53 AM
      The location is linear, rather than circular like all other destinations. Meaning it’s a straight line not a circle. What they mean by unlocking through the campaign is that as the story progresses, you get closer and closer to the witness citadel, unlocking more of the destination. The endgame aspect of the destination is probably going to come from the hidden chests and bosses they mentioned, which reward the aspects and fragments for the prismatic subclass.

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    • It's funny you think bungie have the resources for doing that to a patrol zone on top of new campaign , new weapons/armour, new strikes ect. It's nearly a guarantee that nothing special will come from patrol zones.

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    • And what makes you think that the pale heart will be more rewarding? Has bungie said anything like that chief? Or the other 20 previous patrol zones established a precedent for that assumption?

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