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Destiny 2

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5/9/2024 2:50:39 AM
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How is this not the worst way to intro new maps?

I admit I am not great in Crucible. In skill based I am a 1.3 efficiency at best and that feels right to me. I have some fun, I play the objectives -- it works. But, "Hey, here's some new maps and a quest, but you who suck have to play the best for at best 6 matches, probably should budget 12 matches of getting stomped, and this means you should keep playing Crucible"? What was everyone thinking here?

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  • The PvP Strike Team's vision of Crucible is way out of line with anything I find enjoyable. We're back to a double primary meta because special is scarce and it's challenging to cover both long range and short range effectively w/o ammo. Ability regen is slower. You rarely can earn a roaming super in most matches, effectively eliminating various choices from the sandbox completely. The new maps were introduced w/o SBMM so sweats could stomp and everyone else can feel the boot. "Welcome, new players, to our new PvP maps". Oh, and MnK feels like -blam!- compared to Forsaken era. I hate the way crucible plays now.

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