I dont know the process behind game developing and balancing, so I apologize if there is something obvious I am missing, but is there a reason something like banner of war, which has the potential for indefinite uptime, offers a damage boost to oneself and allies, as well as providing healing for the whole team, has access to two fragment slots while weavewalk, which is limited in uptime by consumption of melee energy, provides substantial damage resistance, but only for oneself, again at the cost of melee energy, only has one? I'm a warlockl main and an avid buildcrafter and I just feel a little shorted. There are so many wonderful build ideas I have for weavewalk, but the benefit it provides, in my opinion, is not worth the drawback of only two fragment slots. With aspects in other classes that allow for two fragment slots AND a substantial benefit (i.e. flow state, roaring flames, sol invictus) I just struggle to see why weavewalk would be unbalanced if it had access to a second fragment slot
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Warlocks have always been left out to dry when it comes to fragment slots, it was the same with Void for a year. They probably will bump it up to 2 sometime in the next DLC, which is a shame especially after they already nerfed the Threadling damage while in the Weavewalk.
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Once I see it if i dont have super i move the other way and it never bothered me
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Because the other classes would start whining in the crucible
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Nah bro, titans have BoW with zwo Slots while being invincible for punching two guys xD so why would warlock be invinc and can't do sh*t for one slot?
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I'm not reading that wall of text, but nah, when I shoot someone in the face in Crucible and they take 5 damage, nah, that shouldn't be in the game