Season 22: Artifact Perks Preview

Aug 18, 2023 - Destiny 2 Dev Team

We’re getting ramped up for the Destiny 2 Showcase and we have tons we can’t wait to share. Before all of that kicks off, here is a sneak peek of your arsenal of perks for next Season so you can prep your builds before diving into the action. This upcoming Season is doing Artifacts a little differently, and we’ve got the team here to chat a bit about what the updated Artifact mod playground will look like when Season 22 arrives on Tuesday.

Artifact Perks Preview

In Season 22, the armor team wants to push the boundaries of how a Seasonal Artifact can enable you to customize your playstyle every Season, unlocking more moment-to-moment gameplay decisions and new build possibilities. Inspired by the success of Strand Tangles, the team worked hard to develop a new sandbox features we’ve dubbed “Elemental Orbs.” A set of Artifact perks will allow players to create these Orbs when they defeat enemies with Arc, Solar, or Void weapons. Elemental Orbs can then be picked up by any player and thrown to create an elementally aligned explosion that also jolts, scorches, or applies volatile depending on the element of the Orb. Certain perks deeper in the Artifact also have various behaviors that trigger off of these Orbs and Strand Tangles, including one that rewards you when allies steal —er... borrow the ones you make.

We think that Elemental Orbs will add novelty to buildcrafting for the Season and we can’t wait to see what kinds of builds folks come up with while using them.

Without further ado, here are the Artifact perks for Season 22:

Anti-Barrier Auto Rifle:
  • Your equipped Auto Rifles fire shield-piercing rounds and stun Barrier Champions. Additionally, Auto Rifles are always overcharged when that modifier is active.
Arc/Strand Siphon Combo:
  • Combines the Arc and Strand Siphon mods into one.
Thanatotic Tangles:
  • Strand weapon final blows have a chance to generate a Tangle.
Overload Machine Guns:
  • Uninterrupted fire from your equipped Machine Gun stuns unshielded combatants, delaying ability energy regeneration and lowering combatant damage output.
  • Strong against Overload Champions. Additionally, Machine Guns are always overcharged when that modifier is active.

Monochromatic Maestro:
  • Dealing elemental ability damage increases matching weapon damage, and elemental weapon damage increases matching ability damage. Bonus granted is 10% for 5 seconds.
Piercing Bowstring:
  • Bows gain shield-piercing arrows, which bypass combatant defenses.
  • Strong against Barrier Champions. Additionally, Bows are always overcharged when that modifier is active.

Solar/Strand Siphon Combo:
  • Combines the Solar and Strand Siphon mods into one.
Origin Perk Specialization II:
  • Weapons with the Head Rush, Nanotech Tracer Rockets, Unsated Hunger, and [REDACTED] Origin traits are always overcharged when that modifier is active.
Elemental Fury:
  • While stunned, Champions take bonus damage from your abilities and Elemental Orb damage
Rapid-Fire Ranger:
  • Rapid precision hits made from long range weaken the target.
Unstoppable Scout Rifle:
  • Aiming down the sights of a Scout Rifle for a short time loads a powerful explosive payload that stuns unshielded combatants.
  • Strong against Unstoppable Champions.

  • Additionally, Scout Rifles are always overcharged when that modifier is active.

Void/Strand Siphon Combo:
  • Combines the Void and Strand Siphon mods into one.
Elemental Orbs: Void:
  • While using a Void subclass, Void weapon final blows have a chance to spawn a Void Elemental Orb. Void Orbs can be thrown to create a Void explosion that makes enemies it damages volatile.
Communal Pickups:
  • When an ally destroys or picks up your Tangle or Elemental Orb, the Tangle cooldown is reduced by 5 seconds, and you gain bonus damage with weapons matching your subclass for 10 seconds.
Elemental Embrace:
  • Subclass elemental buffs grant you bonus recovery and damage resistance against combatant attacks of the matching element type.
Overload Hand Cannon:
  • Landing consecutive hits with any Hand Cannon you are wielding disrupts combatants, stunning them, delaying ability energy regeneration and lowering combatant damage output.
  • Strong against Overload Champions. Additionally, Hand Cannons are always overcharged when that modifier is active.

Origin Perk Specialization I:
  • Greatly improves the benefits provided by the Head Rush, Nanotech Tracer Rockets, Unsated Hunger, and [REDACTED] Origin traits.
Elemental Orbs: Arc:
  • While using an Arc subclass, Arc weapon final blows have a chance to spawn an Arc Elemental Orb. Arc Orbs can be thrown to create an Arc explosion that jolts targets it damages.
Refreshing Pickups:
  • Picking up a Tangle or Elemental Orb grants energy to your least-powered ability.
Elemental Munitions:
  • Combatant final blows with Tangles or Elemental Orbs have a chance to drop Special or Heavy ammo.
Unstoppable Fusion:
  • Aiming down sights for a brief period with any Fusion Rifle you are wielding loads a powerful explosive payload that stuns unshielded combatants.
  • Strong against Unstoppable Champions. Additionally, Fusion Rifles are always overcharged when that modifier is active.

Diviner's Discount:
  • All Scavenger mods are discounted.
Elemental Orbs: Solar:
  • While using a Solar subclass, Solar weapon final blows have a chance to spawn a Solar Elemental Orb. Solar Orbs can be thrown to create a Solar explosion that scorches targets it damages.
Semi-Auto Striker:
  • If you have fewer than 2 stacks of Armor Charge, rapid precision shots with Bows, Snipers, and Scout Rifles generate an Armor Charge.
Frenzied Stacks:
  • Your Armor Charges grant bonus damage to your thrown Tangles or Elemental Orbs. Your Armor Charge now decays over time.

One final note: The perks Overload Machine Guns and Overload Hand Cannon do not currently overcharge those weapons when that modifier is active – this is an unintended bug. Anti-Barrier Bow and Unstoppable Fusion Rifle will overcharge their weapons, but this is not currently reflected in their in-game descriptions. These issues will be corrected in a later patch. Stay tuned to @BungieHelp for more information in the future.

And that’s a wrap. Shout out how your planned builds are shaping up over on Twitter and Reddit @Destiny2Team. We may or may not be selfishly looking for any inspiration with our own builds. You know, to spice things up a bit.

See you on August 22!

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