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Destiny 2

Discusión sobre Destiny 2
Editado por MaddHatt: 6/27/2024 10:50:46 PM
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MaddHatt
MaddHatt

"The Power of Buckshot compells you!" antiguos

Feedback on Sunbreakers

[i]For starters, my stats: I have played only titan for over 3,100 hours for 6 years[/i] In brief; Sunbreakers are unfun due to a shift from [u][b]Aggresive[/b][/u] play to [u][b]Passive[/b][/u] play. Sunbreaker's need to be reverted closer back to how they were in the [b]Light 2.0[/b] days, where [u]agression[/u] was rewarded and [u]passivity[/u] was punished. - [b]Sunspots[/b] need to give [u]radiant[/u] not [u]restoration[/u], and have their old lifespan restored to allow them to exist in any quanity [i](in the current, [b]sunspots[/b] die out too incredibly fast to be useful)[/i] [i]([u]Radiant[/u] is much harder to get on Sunbreaker than other classes due to being limited to CQC options only for activation. This is incredibly frustrating given [u]Radiant[/u] originated from [u]Sun Warrior[/u])[/i] - Tie [u]Healing with [b]Sunspots[/b][/u] to [b]Pheonix Cradel[/b] and make it override healing from [u]Sol Invitus[/u] to prevent power creep - Ability kills with [u]Sol Invitus[/u] on should grant [u]cure[/u] - [b]Throwing Hammer[/b] needs to have the pickup cooldown penalty removed - [b]Hammer strike[/b] needs a debuff like [u]Melting Point[/u] back OR to [u]ignite on hit[/u] instead of just on kill - [b]Soulder Charges[/b] in general should have their cooldown use cost [b]penalty[/b] removed given the level of movement both Hunters and Warlocks have by default The goal of all of this is to push sunbreakers to [b]get kills[/b] OR spend a slot on [b]healing grenades[/b] to heal instead of simply sitting in place in a sunspot.

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