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Destiny 2

Discuss all things Destiny 2.
Edited by Seiryoku: 6/14/2024 1:20:22 PM
30

The Final Shape has been spectacular so far

Love the Pale Heart. The highs and lows of the campaign. The add density. The number of events. It feels [i]alive[/i]. The blessings make me feel powerful. How rewarding everything is, [b]ESPECIALLY EVEN IF YOU'RE A SOLO.[/b] [u]Prismatic is bonkers.[/u] The lush gardens to the unsettling corrupted bits. The faces and hands evoke feelings of Kentaro Miura's work. Or perhaps the forbidding settings of a SoulsBorne game. Or Hideaki Anno's Evangelion. The raid was phenomenal, especially that final fight. Excision tugs at the heart strings of the veterans. The extra risks with armor and weapon design are greatly appreciated. [b]I loved Dual Destiny[/b]. From it's secrets, challenges, and twists. Savathûn makes a truly memorable fun moment in Destiny to share with friends for a potentially incredible exotic. [u][b]Ergo Sum!!!!!![/b][/u] The cutscenes. The choice to use the original music over the lanterns scene that threw me back a decade ago. You guys have done an amazing job so far with this one!

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  • The fact that this post almost has more downvotes than upvotes says a lot about the kinds of people who hang around these forums. Final Shape IS fantastic, and a majority of people agree with that. Its the minority trolls on these forums who disagree.

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    • No. It's obvious you either work for Bungie or you just enjoy being a shill. It's obvious, because you put "especially if you're a solo" and "I love Dual Destiny" in all caps. Bungie is really paying out a lot to get online PR boosts.

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      • Do you have a brown ring round your mouth from all that -blam!- kissing ?..........

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        • Agreed

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        • I think it was good, but don't get the massive 10/10 hype it's getting and I think most of that is just due to Lightfall being so bad people were going to overrate this expansion no matter what. The cutscenes and narrative were great, but the campaign's actual gameplay was boring and linear with far too much travel/traversal put in to pad out play time. Last boss fight was solid, the raid was good, the finale mission was pretty good and the Pale Heart has been a good zone so far, but once you finish all the side quests and exploration stuff, there's really no reason to go back unless you're farming exotic class items from chests. With the "Episodes" basically just being re-skinned seasons, I give it 2-3 weeks before people are back to "same old Destiny 2" attitude, right now we're just in a honeymoon period thinking that they "cooked" because they neglected the game for so long.

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          • I find this title funny. I mean it's a good campaign. The pale heart is nice. Once you get into the tedious grind of the same repetitive crap and the game throwing you back into gambit and strikes it kinda makes you wanna stop playing.

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            • Is this sarcasm? (Seriously wondering)

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              • I'm a bit bored with it now(most likely as I'm finished with what I set out to do campaign wise) but I enjoyed TFS and the content it brought. It's about an 8.5 out of 10 for me.

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              • Edited by Yamabushi999i: 6/14/2024 2:12:47 PM
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                Yamabushi999i
                Yamabushi999i

                D2 8600 hours - 6/24/2024 8:41:18 PM

                Yeah but no. It was far, far better than the monstrosity of LF. There was good attempts at Campaign novelty, new enemy types, some small new abilities but mainly the reprised patchwork quilt of Prismatic. The puzzle mechanics and weapon pickups were often badly explained and suffer old problems. The pop up text that explains each usage appears DURING activity, disappearing at will, and subtitled text is overlaid in the same space making both completely unreadable. Cut scenes were very good. Unfortunately server issues ruined the experience for many, including myself. One minute Ive killed a boss, then next Im told to have a word with Cayde who's just standing there. Really ruined any dramatic feel of a genuinely supreme story point by the absence of the cutscene. Fireteam scaling was mixed. At least there was some, unlike the absolute travesty of the Class Item mission which is about as anti-soloplaying as you'll find. By the end of the Legendary Campaign (I dont know how Normal feels), especially the final battle and the preceding fight, it felt deliberately biased for multiples. Basically very long, chore-like fighting leading to segments with high and very high chances of being one-shot, bounced or pulled off map, being frozen and then effectively one-shot, which is extremely tedious to redo such lengthy lead up over again. It needed some resurrection or better Checkpointing. Duos felt like easy-mode, trios harder, and soloplaying harder still, mainly with the lack of res. But, again, at least there WAS scaling at all. Environments are good. An overuse of the many "secret" missions is blatant gluttonous YouTuber feeding. It robs players as a result and makes it a mere YouTube lookup exercise. Most of the missions felt far, far too easy especially in contrast to the Legendary Campaign. It was either easy or tough - no happy medium. Builds for Warlock are belatedly on the high side. Pretty good to see so many Warlock builds after YEARS of being left to rot. Unless you enjoy endlessly spamming solar grenades until no one can see a damn thing that's going on. It was good but a very much mixed bag with corporate greed - YouTuber promo feeding and anti-soloplaying Friend Referral pushing - taking much from the player. If LightFall was a 3 or 4, the Final Shape is an anti-soloplayer 7 or 8.

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                • And then the Episode started and we all went right back to hating Destiny.

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                  • I like it, but I actually don't really get the point of the blessings and, as cool and alive as it might seem, I'm finding myself rather bored with it all. I've got the legendary Witness fight to clear, 3 fragments, microcosms social quests, and the classic auto rifle to get and then I don't know what to do with the Pale Heart.

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                    • hardly , tell me how you earn bright dust from bounties now? this game has took a hard line on team play .that's fine but make mechanics flow without mics or talking to strangers. it has failed miserably to deliver game play match making in all activity's. LFG is trash and bungie needs to tone down the mechanics so all that paid money to play can actually play without the need of the toxicity of the destiny player base.and without dealing with strangers especially in this day and age. so bottom line the final shape failed to deliver to the paying customer and imitated false items that should of been included with there purchase.

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                      • TFS pve content has been amazing. TFS pvp content has been a major letdown.

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                      • Nah

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                      • TFS will be regarded as one of Bungie greatest expansions for Destiny. They definitely met the standard of TWQ, TTK, and Forsaken. The fringe crowd on these forums complaining are maybe 500-600 people out of the millions of players loving TFS all creating the same posts and liking each others posts. They troll social media to down vote and comment negatively on any positive comments. These people just love to hate. Hating the game is more entertaining than enjoying to game apparently.

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                        • Edited by DarthSidious47: 6/15/2024 6:27:55 AM
                          oh no a post complementing dual destiny run !!! lol no this dlc is the best bungies put out and its great wish the people who put themselves in a box would come out of it to enjoy the small number of activities they choose to shut themselves out from

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                          • Enjoy it now, it'll be reduced to a patrol-level experience if this forum is any indicator.

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                          • I agree with you in general. I can't judge Dual Destiny because I have not completed the campaign yet. I don't like the idea of locking a "necessary" item behind LFG. But other than that, people seem to enjoy it. As for the campaign, I am in the final boss fight on legendary. The furtherest I have gotten is when the prismatic psions appear. My last wipe was because a couple of them charged me before I was ready. By the time I went prismatic and started shooting, I was dead. I know I can do it, but I am having to learn how to get past each phase and then try again. The scenes are probably the best in Bungie history, and remind me of the best of the past. "Oh, this is the D1 Tower." "Hey, this reminds me a little of the Crota raid." The storyline and dialogue are better than most action movies' stories and dialogue (perhaps this is faint praise). I might have dialed back the number of mechanics and number of boss fights a bit. Sometimes, you need a break from that, and the campaign does not give you many breaks. But, I really enjoyed figuring out and working my way through all of the fights so far. And, Prismatic is cool.

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                            • I enjoy it.

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                            • So much this. Campaign, raid, DUAL DESTINY, exotics, prismatic, post game, QOL changes are all fantastic. Loot has been great too - especially The Call. A good balance between great craftable weapons and cool random drops (already got a good stasis precision linear). Prismatic feels great on all classes and I love that you unlock it all on subsequent characters by just doing the campaign and adventures. I can't believe that they actually made patrol fun and worthwhile with Overthrow and Ergo Sum and a constant chance of the class exotic. I feel like my time is being respected and rewarded. The only thing I would change is a bump to exotic class item drops from Pale Heart chests or an increase to the bad luck protection. 10/10 best Destiny expansion.

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                            • Question for anyone. Do blessings, the seeds have any use in the salvations edge? Havent run it so no clue

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                              • It’s fantastic. The Pale heart feels simultaneously disconnected and connected to everything. Truly unique.

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                                • Brave of you to post something positive here. Defiantly agree with the majority of what you said. 🤟

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                                  • Thank you for not posting something toxic and I completely agree with you 😉

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                                  • Honestly TFS has been the first time since D1 where I have really enjoyed just running around a patrol zone. The pale heart is so well done. The legendary campaign felt really good, just the right amount of sleep-deprived frustration in the boss fights. I have been out of town and have not yet been able to do the exotic missions besides still hunt but am excited to do so. I really hope the episodes can keep pace, so far the story for Echos is interesting. The seasonal activity is okay, curious to see if it changes much with the next acts.

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                                  • It’s been absolutely awesome. Unfortunately a lot of the player base will cry about anything and appreciate nothing. I think Bungie have really outdone themselves with this one.

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