New idea for future DLC:
Why not take any strike, any at all, and depending on the strike available (not level too mind you), why not add randomized enemy encounters to spice the situations up? Maybe we see less enemies per usual but most of them are majors for example? Maybe we see three times as many normal red health enemies but... there's three times as many to deal with.
What do you all think?
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I agree. Would be great. I'm sure day 1 players know every move of the enemy by now. Bump
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PhNx Hellfire, That would make the Strikes completely different. At present, once a player has played the strikes several times we become familiar with the waves of enemies to expect, their order of appearance, which types/class of enemy it's going to be and from which direction. Experienced and skilled players would likely enjoy the challenge. Novice and moderately skilled players might well be unhappy due to the challenge of coping with the ever changing enemy assaults.