!!!!!NOTE: the shields will [b]NOT[/b] have the same effectiveness as what enemies have thus a cap at 10% or 15%. Though I would like the idea for PvP also, it can be taken out completely for balancing purposes.
Would you like your Guardian to have Elemental shields? For instance, a Solar shield can decrease Arc and Void damage by 10% but increase Solar damage by 10%. Note: the Neutral shield and damage will still exist.
[b]If YES, explain how you believe it should be implemented.[/b]
[b]If NO, explain why.[/b]
Personally, I think it would be a great addition to add variety in gameplay. Enemies may need improvement, but it would be for the best. Here are some of my (or others') ideas on how it could be implemented:
--Attach to the Subclasses but keep the percentage stagnant (doesnt change).
--Attach to the gear in some fashion
------>Example: Helmet decides the element and the rest of the gear decides it's effectiveness. Would be just like the grenade, super, and melee cooldown attributes. Would have a max of 15% effectiveness.
--Combine both. Choose in Subclasses--either attach an element to a subclass or make the choice universal--and have all gear decide it's effectiveness.
!!!!!NOTE: the shields will not have the same effectiveness as what enemies have thus a cap at 10% or 15%. Though I would like the idea for PvP also, it can be taken out completely for balancing purposes.
UPDATED: This is for [i]specialization[/i] purposes. Neutral shields and neutral damage will still exist but will not offer any positives or negatives, thus neutral.
UPDATED: [u][b]Ways to balance PvP:[/b][/u]
To prevent people from constantly switching gear out during PvP, some methods to prevent that:
--Force preset builds that cannot be changed once the match starts.
--Create a cooldown when switching shields. For instance, a 60 second cooldown period when you switch, say, a helmet that has Solar to a helmet that has Void.
--Only allow changes of gear when dead and waiting to respawn.
UPDATED: EightiethPine6's idea
[quote]why not follow Borderlands on this one? Make shields a new item type, equippable in a new slot.
Everyone would start with a balanced shield (like ye ol' ghost shell). Efficacy of elemental shields could depend on the tier (standard 5% up to 20% at exotic or something?).
Foundries could get into as well, making shields that have various effects. How about a balanced shield that reduces your general defense by 10%, but increases your melee defense by 10/20%? Or one that turns you briefly invisible when hit by your weak element (with cool down obviously)?
[/quote]
Total Votes: 194
Yes:119
No: 75
----Updated every few hours
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updated
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Maybe your ghost should be implemented into this or a class item... Exotic ghosts huh?
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They should just make a perk of some sort called, "The Equalizer"!
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Add a unsure option
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Should be a class item perk. Like xx% resistance to void, solar, or arc.
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As described? No. I see no reason for shields to be tied to helmets, or even subclasses. Just means you likely have to sacrifice light/favorite perks/playing style if you want to swap shields. Admittedly though, I don't have a much better solution. I'll be the broken record in the room and say it: why not follow Borderlands on this one? Make shields a new item type, equippable in a new slot. Everyone would start with a balanced shield (like ye ol' ghost shell). Efficacy of elemental shields could depend on the tier (standard 5% up to 20% at exotic or something?). Foundries could get into as well, making shields that have various effects. How about a balanced shield that reduces your general defense by 10%, but increases your melee defense by 10/20%? Or one that turns you briefly invisible when hit by your weak element (with cool down obviously)? Shields should add more versatility, not lock you out of options already available.
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more customization?! to be able to spec out for different battles?! why would you not want this? Granted I know Bungie would mess it up but I still don't know why anyone voted no.
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Element is the same as subclass and shield strength is determined by the armor stat, caps at 15% of health as max strength
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Nightfall strikes with arc,solar and voidburn will be a more difficult if implemented unless that is what you wanted in the first place.
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I have actually thought about this. I think it should be chosen at the beginning of a game, and can't be changed afterwards.
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This could be cool.
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For a specific playlist it would be fun.