Hey guy's. How's it going so far? Anyways, this is a poll that I had made forever ago but I decided to modify it a little bit and add some clarification as to how the perks would be upgraded and what each of the upgrade's entail. I hope you enjoy the read (edit)
This post is in regards to the damage properties of elemental weapons and how they could be used for more than just taking down a PvE enemy's shield down faster. This kinda draws inspiration from the series "Borderlands" in how they handle the weapons that would deal elemental damage with each damage type having a semi-unique aspect as to what situation it is more effective in. In Borderlands, the elemental damage called "Shock" would be more effective against an enemies shields as well as have a slight chance to cause a small amount of DoT and the "Incendiary" damage is more effective against flesh targets without a shield, while having a much higher chance to cause DoT for greater amounts. The ideas I propose won't contain as much DoT as those in the Borderlands games but I will talk about the properties of elements as well as the weaknesses and resistances of the enemies to the elements.
The game currently has 3 elements of damage, they consist of Arc (electrical), Solar (fire), and Void (nothingness). Each of these seem to be more of an energy type rather than a typical element within an RPG but each of these could be more than just removing a shield faster. I am proposing to make "Elemental Perks" that would come equipped on a weapon with an element type. Let's say you get an Auto Rifle with Arc damage (just keep reading) and in its perk tree will be a perk with the same color text as Arc damage indicator. The perk that is on the gun is a rather standard perk and it is called "Jitter". What Jitter does is "When inflicted the target moves slower and has decreased accuracy", so a PvE target will appear to have electricity around its body while shaking visibly and there shots would be a little less accurate. In PvP, an afflicted target cannot sprint and will have a wider reticle during hip fire and their reticle will be shaking while aiming.
The Solar element could have a percentage to cause DoT burning damage (each perk could have a dynamic percentage of working that could be upgraded with certain materials, but only to a certain extent. Burn could be maxed out at 10% maybe), the Void element would have a lingering damage trail where the bullet traveled (could be upgraded to last longer).
When coming up with this, I had it in mind to think that each element should have a guaranteed perk depending on which (Arc would get Jitter, Solar would get Burn, Void would get Linger) and another perk. I feel like this wouldn’t be too great of an idea.
These are the kinds of things that I would think to be a good addition to the franchise in terms of weapon variation (I said Arc Auto Rifle because I would like elemental primaries) and some may say that this could end up taking the spotlight away from the only current elemental primary that was presented with The Taken King, which would be the Zhalo Supercell exotic auto rifle. I would say to this that it would be ok because the ability to chain lightning would be the Exotic elemental perk, which only it would have. No other weapon would have the ability to chain lighting between targets.
If you read to this point, thank you for taking the time to do so. Please vote and tell me if there is anything that you need clarification on, any typing errors I need to correct, or if there is anything you would like to add. Please feel free to like as well. Goodbye.
Edit 1: That wasn't too much reading
Edit 2: Those I put wouldn't necessarily be the only perks.
Edit 3: I will most likely make another post about enemy weaknesses and resistances to elements in PvE. I'll link it if I do.
Edit 4: There are some items that exist in the game's files right now that would be good for upgrading the perks. If you do a patrol mission for gathering items, you will see which ones I'm talking about. I propose to give these items a real purpose by using these as materials for the perks depending on which element they are.
Arc Amplifiers would increase the effect of an arc ability, Wire Wraps would increase the likelihood of it happening, Arc Inducers would increase the length of time the perk is active.
Solar perks occurrence rate would be increased by Slug Screws, the effect would be increased by Focusing Lenses, length of time would be increased by Sensor Whips.
Void perks would have their duration increased by Ethereal Spines (holy shit there are almost no void items in the damn PD Database), Torchlight Bindings would increase the occurrence rate, Axion Cores would increase the effect. That kind of thing
Edit: Spelling and added upgrading specifics.
Edit: Much more detail on the upgrading of the elemental perks via new mats that have already existed but had no real use.
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Welcome to the new and improved Elemental Perks poll! Now down by 0% of 100% more upgrading, that's up from last time.