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#Gaming

Edited by Pyrohydrant: 12/26/2017 1:12:25 AM
11

Do you guys remember when games had microtransactions?

Games like Gears of war 3 had tons of weapon skins and each was either 1$ to 2$ each and you get the skin for all of the guns in the game. Or COD: Black ops 2 had weapon skins you could actually choose and buy! Not to mention you could also earn cool skins and camos in both these games by challenges or skill. Now a days you have to spend 5 dollars on a loot crate and hope for the one skin you ask for. Or you could get some cool sprays, or maybe some sick pistol grips! Or maybe even some duplicates so you could get some craft points to buy more crates!! Welcome to gaming/gambling in 2017 where you don't earn anything anymore from progression and skill but instead you earn by sheer luck. Any game with loot crates is being called microgaming now

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  • I remember when you could unlock stuff just from playing the game and doing specific challenges/objectives. Ironically that's how you unlocked most characters in Gears 3...

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  • I remember when people said during that period that it was only the start and that we'd get to where we are now. The warning was sent. I can't stand RNG microTs even if they're only cosmetics, what the hell kind of deal is it to Spend money and get a % to get what I specifically wanted. At least back then you got what you paid for, not the case now.

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  • #RemoveEververse

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    • This post is depressing. The state of gaming is so bad people actually miss the begining to this disaster. For reference. I remember the days when buying a game, gave you all the unlockable skins and all of the story.

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      • It's funny that I only see MT's in two types of games these day: AAA games F2P games F2P I can understand because they give out constant updates in exchange for the MT's. AAA games have literately 0 excuses for putting them in their games on top of DLC as well. What's even more sad is that the F2P games are now offering more freedoms with the MT's than, at least in my experience they just give you what you pay for instead of putting them in loot boxes. And before anyone goes "But Sonow, they have to charge more for development costs these days" I've done the research, even when accounting for inflation game devs are spending no more now than they were 20-30 years ago. Not to mention there has been a massive increase in both the supplies and demands for videos games in the 20-30 years as well. There was a time when selling 250k of your game or console was considered great and getting 1m was astounding. Now if a console or a game doesn't sell at least 1m it's considered a flop, but you have games and consoles selling in the 10's of millions within its year of release Also, hardware costs are much lower as well, 20-30 years ago to get a computer that could handle game programming you would be spending $2-$4k more per computer .

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      • Remember that, loot boxes are incredibly stupid

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      • At least in the beginning, you knew what you were buying. Now microtransactions are more about these awful RNG loot box systems where you can spend $200 and not get the item you want - all for the sake of preying on people. This stuff should stay in free-to-play mobile games, not $60 AAA games that also come with season passes.

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      • Horse armour.

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        • Titanfall 2..?

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        • Welcome to gaming in 2017, when mobile game pay-to-win bullshit has infested our AAA games and developers have gotten lazier than they have ever been at making quality games

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        • I remember grinding challenges for Diamond camo in Blops 2. Diamond SMAW was amazing lol

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