I really liked the surprise of the opening of act 1, but cutting from the moment before the crash to the last city was such a jump that I felt like I had slept through half of a movie. I was looking forward to some "Last Rights TTK" style change of plans mission, but we didn't even get an explanation for what went down outside of a single line from an NPC. Even just an extra cutscene in-between, but preferably an extended mission would have been much more engaging and exciting. I understand the team wanted us to get access to the new mechanics of this episode sooner, but I feel like the need to push gameplay hurt the story. The wind kind of fell out of my sails when we just jumped ahead like that, I got excited for such a drastic story beat only to be denied exploring it. In the future don't cut moments like this out, even if it means dragging things out a little further.
-
I laughed. Cause clearly it was a lazy design choice. The ship is literally crashing, Failsafe takes control, and BAM! it’s nice and safe on top a building somewhere in the Last City getting repairs. 😂 Hilarious. Like a movie blooper.