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Destiny

Diskutiere über alles, was mit Destiny zu tun hat.
8/19/2015 11:21:47 PM
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Exotic blueprint clearing up.

I've already had a ton of people argue with me and seen a bunch of different takes. It's safe to say i've jumped the gun and made a conclusion that is more then likely wrong. That conclusion that I made was me saying "all exotics regardless if they have year 2 variants will be able to hit max year 2 value." I came to this conclusion based on seeing the light beyond helmet having upgrade nodes for the old version. I'm making this thread to clear things up and give the reality of the situation to people. Firstly. Non upgraded exotic weapons and armor from year 1 are at 160. And base value for year 2 exotics is 280. I say "base" because it looks like on both year 2 exotics there are infusion nodes to increase their value. The nodes i'm referring to are right below the first node on the left side of the screen. Second. Not only does the designer state the year 2 variants have new perks but they also are more powerful. If you want the exact words you can go re watch it yourself. But basically he was stating that year 2 variants have a higher stat value for light+ new perks. So why do year 1 blue prints exist? for 2 reasons. 1) in case you deleted an exotic to make room and you want to try it out. 2) said exotic might have a year 2 variant. We also saw that necrocasm (which comes fully upgraded no matter what) is capped at 172. I'm assuming it's because it's a raid weapon and that vex will be in the same boat. 172 is higher then the 160 value. But the 160 value can be upgraded. How far? I say 190 because it has 3 defense nodes. I do before writing a summary want to state that there is a possibility that before TTK drops we might have more year 2 variants. But the teaser trailer+ the stream showed us and was confirmed in the stream that as of today those are all of the exotics with year 2 variants. Keep in mind we haven't seen what titan or hunter exotic weapons will carry over yet. IN SUMMARY: year 2 variants and year 2 new exotics start with a value of 280. un upgraded exotic weapons and armor start at 160 being able to be brought up to 190 exception being the 2 raid exotic weapons. Year one exotics that don't have year 2 variants can't be brought up to year 2 values. But there is a chance that we haven't seen the entire list yet because they may add more before TTK drops. Hopefully this clears things up for everyone.

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