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#Idea

Bearbeitet von MyRYNOrunshot: 11/21/2015 12:17:15 PM
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Crow Strike Concepts - Tomb of Verok

More info on Crow Strikes - https://www.bungie.net/en/Forum/Post/159082407/0/0/1 Note: If you have any suggestions for this idea or corrections to my grammar, spelling or lore, they are all very much appreciated. [b]Tomb of Verok (Crow Strike)[/b] Quest giver: Uldren Boss: Mordocoth, Beast of Verok Summary: The death of Oryx has sent ripples of conflict amongst the Hive. Their faith in their insane conqueror of a god has been tested and this has provided an opportunity for one individual. Verok, the Hive wizard who sought to claim his throne has emerge to try once more. This time however, she has no Darkblade to fight her battles for her. This is small comfort, as a desperate Hive is all the more dangerous, and given reports sighting her ship near the Summoning Pits on Lunar, she may have herself a new champion all ready. [b]Boss fight:[/b] Mordocoth resembles a heavily mutated Ogre, having been created from the remains of Phogoth that were stolen by Verok. He has a set of four long tendrils emerging from his back and his claws are horribly twisted and malformed. Parts of his body as also visibly decaying, revealing glowing internal organs and other areas are covered in a congealed layer of bony armour. His Critical Spot is also positioned on his chest and his mouth is flanked by two curled horns. Mordocoth has the basic attacks, used by Ogres; A Void based beam attack and a ground stomp. He also has a 360 spinning attack with his tendrils that's easy to avoid as long as you're not very close to him. Throughout the fight, he will spawn 2 Knights called Scorns of Verok. Killing these will cause him to charge up a giant AOE slam that will kill any player not behind cover and briefly fill the room with a poison that does damage over time. Each time a Scorn of Verok is killed, the charge time will decrease and the subsequent DOT will last longer, acting as kind of a soft enrage for the encounter. During the fight, Mordocoth will cast an ability on himself called Ascension. Will this is going on, he will become immune to damage and the pool he is standing in will start dealing damage. If this lasts too long, he will emerge with a powerful over shield that constantly reflects attacks back at players. To prevent this casting, simply kill a Scorn of Verok to interrupt the cast. If you kill a Scorn to disable an ability like this, there won't be any poison in the following slam. At 40% health, Mordocoth will go into his Rage stance, taking reduced damage and moving much faster as well as gaining several new attacks. He has a flurry slash attack where he chases after a player, a projectile spit attack that creates Void Fire where it impacts and an attack where he repeatedly slams the ground causing geysers of Void Fire to blast up from around the room. At this point the Scorns also gain some new powers. They can now tether to each other when they get within a certain range, meaning that they will share a cumulative health pool and if one dies so does the other, further increasing Mordocoth's powers. At 10%, Mordocoth will further empower his Rage stance, making him more resistant to damage and surrounding himself in a poison field. He will also tether to nearby Scorns and transfer any damage he takes to them. Strike Drops: • Underworld (Hand Cannon) - "Like shooting Thralls in a barrel." • Umbra Spiral (Auto Rifle) - "Dark air came up to hold him. And words dragged his sight into the Deep." • Verok's Cauldron (Fusion Rifle) - "My champion gave his life for me. Such is the way of weak and the strong. I merely play the part I was given."

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