An enemy that will track you down no matter where you go (excluding Reef and Tower). An enemy that will push other enemies into the dust to get to you. One that will be a miniature Valus Ta'aurc (pre-nerf) running after you. An enemy that is extremely difficult to kill. One that you have to fight (no orbit) to the death.
A Hive prince?
Fallen terminator?
Vex Mind?
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What if the Stalker type enemy was a rogue Guardian?
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Urzok is about the closest to that atm. Not as powerful as pre ttk, but he can still put the hurt on a unsuspecting gaurdian.
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Or how about like... A rogue guardian?
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A berserk thrall?
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Are you talking about that guy that pop ups in warframe when you do missions?
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Bearbeitet von Romulus: 6/5/2016 1:48:30 AMI just 2-shot shadow stalker with dread( since normal stalker doesn't really appear anymore) and be done with it
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That bastard would always come after me right after I used a forma and one shot my squishy frame Never came around when I was ready for him lol
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I remember the Stalker. Bungie should do something like that for PvE. Every time you kill a boss you have a chance of a mercenary encounter in the next Pve activity
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Bearbeitet von PeytonicMaster: 6/19/2016 3:58:01 PMi'll delete your channel
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No. The hive and taken have kinda already did that, as they constantly killed alot of guardians and pressed earth pretty hard.
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Like Sheik. But evil?
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Take a walk down by the forgotten shore. There's one who sometimes surprises you down there.
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JOHN CENA
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roars, "STAAAAAARRZZZZ!!!!"