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Bearbeitet von Cozmo_BNG: 10/8/2019 5:29:00 PM
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Changes to Heavy Ammo in the Crucible

Due to recent feedback asking for a reduction in the amount of Heavy ammo available in Crucible we are issuing a server-side change to the following modes. These changes should be live now! Control will now have heavy ammo spawn in at 45 seconds and then every 120 seconds. It was spawning in at 45 seconds and then every 60 seconds. Clash and Supremacy will now have heavy ammo spawn in at 60 seconds and then every 120 seconds. It was spawning in at 15 seconds and then every 60 seconds. We don’t have server-side settings to change up the new 3v3 Survival mode but do plan to make the following changes in an update later this month. Survival will soon have heavy ammo spawn in at 60 seconds and then again 60 seconds later just as the tiebreaker objective spawns. It is currently spawning in at 30 seconds and then every 60 seconds. The amount of heavy ammo granted will be reduced to match the amounts in Elimination and the 6v6 modes. We saw a lot of feedback about making heavy one round or being removed but wanted to make sure there was still an incentive for players to maintain map control and not camp at the edge of the map once they have a life advantage. We will continue to monitor feedback on these changes.
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  • Any plans for special ammo economy in PvP? I have no problems with shotguns, snipers, etc. but never running out of special ammo isn't right and more one-hit kills leads to worse PvP experience IMO. Also existence of heavy-like special ammo weapons like The Mountaintop makes abundance of special ammo more problematic.

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  • That didn’t take long :)

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    4 Antworten
    • There wasn’t anything wrong with the heavy economy besides winey people. I’m damn near fabled barely playing comp this season and honestly I don’t think I have picked up heavy what so ever. Pvp in this game isn’t hard but people act like it’s the sweatiest shit out there. This is kind of disappointing just because it’s so tiri watching the cry babies get their way when the rest of us are just going with it and having a good time getting crucible kills.

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    • Thank you!!!! Hopefully this is a sign of things to come in terms of you guys actually listening to your community!

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    • I rarely can get heavy ammo in the 6v6 game mods, so I think the change there was a bad idea. Can we also adjust bounties and quest to have a lower requirement since there will be less opportunity to get ammo? Also heavy is useful for the dreadful "field of view quest" where you have to get 14,000 enemies defeated and medals. I think most people were complaining about heavy ammo in comp.

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    • Awesome to hear, this kind of quick response time and small fine tuning give me a lot more confidence in the future of the game. I do agree with another comment on this page in regards to survivals heavy ammo however. Heavy does not need to come up during the round. Heavy should still spawn with the capture point. This would make heavy the alternate objective and teams would have to decide which to go for and how to end the round. Make heavy a round ender / round changer. No more spawns in the middle of the round please. This is just my personal opinion but i think the survival/comp whatever name you want to use is a much better place when it focuses on gunplay, positioning, teamwork etc, i feel like heavy can take a lot of that tense challenge out of round. I'm enjoying shadowkeep a lot so far, keep up the great work guys.

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    • Any tuning without at least a base platform of truly dedicated servers for PvP is just spitting on the dumpster fire 🔥

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    • Bravo! Excellent work!

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    • I'm fine with this. However, there shouldn't be any quests tied to heavy; e.g., for quest weapons.

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    • Bearbeitet von POWERSLAY: 10/8/2019 6:22:22 PM
      Bungie: "A lot of players show a severe dislike to heavy in elimination so we added the ability to wave heavy completely from the game type at the beginning of the game" Also Bungie: "We brought back elimination but this time there is heavy in every round! Yay!" It hurts... it honestly hurts to read these things haha, I just want elim back. You don't have to change anything about elimination.

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    • Bearbeitet von Hells Assailent: 10/8/2019 5:15:51 PM
      You caved to the whine babies. Boooo!

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      15 Antworten
      • [quote]Due to recent feedback asking for a reduction in the amount of Heavy ammo available in Crucible we are issuing a server-side change to the following modes. These changes should be live now! Control will now have heavy ammo spawn in at 45 seconds and then every 120 seconds. It was spawning in at 45 seconds and then every 60 seconds. Clash and Supremacy will now have heavy ammo spawn in at 60 seconds and then every 120 seconds. It was spawning in at 15 seconds and then every 60 seconds. We don’t have server-side settings to change up the new 3v3 Survival mode but do plan to make the following changes in an update later this month. Survival will soon have heavy ammo spawn in at 60 seconds and then again 60 seconds later just as the tiebreaker objective spawns. It is currently spawning in at 30 seconds and then every 60 seconds. The amount of heavy ammo granted will be reduced to match the amounts in Elimination and the 6v6 modes. We saw a lot of feedback about making heavy one round or being removed but wanted to make sure there was still an incentive for players to maintain map control and not camp at the edge of the map once they have a life advantage. We will continue to monitor feedback on these changes.[/quote] DO YOU EVEN TEST YOUR OWN GAME BUNGIE? The answer is a simple NO

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      • How about fix the Nerf to Graviton Lance while your at it. When you guys want to fix something quickly, you can. It's just mind boggling how other fixes/changes take months or years.

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        3 Antworten
        • used heavy couple times nah, no fun for me easy kills yea maby. and why you need heavy if we have super?

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        • Great change guys! This is what the crucible has needed for a long time - small tweaks and changes to fine tune the experience. I hope you guys can continue with the responsiveness and quick turnaround for issues like this. I know everything will not be able to be fixed server-side, but even acknowledgement of a problem in a swift manner is awesome. Don't listen to mouth-breathers in the comments that say you're caving or catering, this is great, keep it up! On another note I think we could change the heavy some more to make the game more enjoyable: [i][b]-For the survival modes[/b][/i], heavy does not need to come up during the round. Heavy should still spawn with the capture point. This would make heavy the alternate objective and teams would have to decide which to go for and how to end the round. Make heavy a round ender / round changer. No more spawns in the middle of the round please. [b][i]-For elimination[/i][/b], I (and many others) do not agree with the heavy being the catalyst for moving around / not camping. A good team that has life advantage will capitalize on it and jump the remaining players to end the round. They do not need heavy to be incentivized to do this. Honestly it's worse because the if one team has life advantage, they can easily secure heavy and now it's just a snowball and there's no hope for a 'hero' moment. In elim, the capture point is the thing that forces people out of hiding to end the round. We don't need heavy to do this. Just make heavy one round (2 spawn points) like D1, the reason you guys are seeing feedback about this issue is because people don't like the way it is now and everybody liked the D1 system better. If it ain't broke, don't fix it! [i][b]-In the 6v6 modes[/b][/i], the heavy does not need to spawn so soon into a match. In D1, heavy spawned in 2 spots (pretty much one for each team) and it usually spawned around the point when most people should have their supers. This was great because it put even more value on the heavy and added a really awesome layer of tactility - Do you stay with your team and secure heavy or go 'invade' the enemy team's heavy spawn and possibly wipe them and steal it? Do you use your super (risk getting team shot)? The dynamic was great in D1 because heavy meant something and could be a turning point in the match. The whole game changed for 30 seconds to a minute, then went back to normal. Shaxx announced it and it showed up in the feed, then everybody's objective suddenly changed. Now, you can literally spawn up and be rocketed or gunned down by a random LMG. It doesn't feel fun and it doesn't have that special feeling of having it all the time. The increased timer is great, but it is still too often. The heavy should spawn once per match, then maybe twice if the match is close / dragging on longer than normal. These are just my thoughts, but many of my friends / clan mates / other guardians share this opinion, especially ones who played D1. The system wasn't perfect, but it was much better than what we have now. Again, the reason feedback is coming as 'make it like D1' is because that system was fun and did not feel unfair. Bungie, you guys have been struggling with this heavy issue since D2 came out, you had the correct system in D1. Why are guys so adamant on the D2 system? Every update brings it closer to a D1 style anyways, so just do it already!

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        • I'm seeing a lot of people say that heavy should be only in one round of comp. I personally think that changing the times that it spawns is great. My friends and I use the heavy spawn to control the map like Cozmo said but even a good team can still take us over. We don't need heavy to win most matches because we know how to avoid getting hit with it or we quickly over run the person with it to grab it ourselves. The problem with it spawning as early as it did was that it was just a mad rush to the point where as now it can be more of a calculated push to remove the enemy first and then secure it. I am personally glad that heavy is this way now especially since they are reducing how much you get as well.

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        • all these people wouldn't have survived D1 vanilla crucible - when its ammo economy was at its best.

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          5 Antworten
          • Bearbeitet von Droledian: 10/8/2019 6:03:12 PM
            after 3500 glory rank each lose -68 points and each win giving only 40 points. Can you make change for it?

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            • Finally. Maybe now we'll start to see some actual engagements instead of teams hoarding heavy and steamrolling each other. To whoever at Bungie made this happen, thank you for listening.

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            • Thank you!!!

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            • Good step. Keeo going like this.

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            • What difference does it make if we can't even play the game ... AGAIN !!! ..Servers down yet again, c'mon Bungie, get your act together

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            • Don't get me wrong this is a step in the right direction, and thank you for addressing it. But heavy should only spawn in once a game in competitive this still incentivises heavy too much at the end of the day who ever gets heavy wins totally busted reduces skill gap. D1 Heavy was perfect please revert it too this. Mountaintop Recluse is silly overpowered OEM and bottom tree striker barely touched (Unlimited Shoulder Charge)

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              2 Antworten
              • There needs to be a single heavy round or heavy half way through the game.

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              • Destiny 1 had a perfect Heavy Ammo system. Please think about reverting it back to that.

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              • I appreciate the changes, it was ridiculous as you well know, felt like we were playing mayhem without the supers, everyone around heavy. Personally, I dont like heavy in the crucible. Sure it prevents camping but it also can make games one sided. Specially in Survival/comp, where I would much rather prefer the old D1 way. Will check it out and see how it goes, it was putting me off playing crucible tbh, thanks for the effort, not sure if it will be enough though.

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