Due to recent feedback asking for a reduction in the amount of Heavy ammo available in Crucible we are issuing a server-side change to the following modes. These changes should be live now!
Control will now have heavy ammo spawn in at 45 seconds and then every 120 seconds. It was spawning in at 45 seconds and then every 60 seconds.
Clash and Supremacy will now have heavy ammo spawn in at 60 seconds and then every 120 seconds. It was spawning in at 15 seconds and then every 60 seconds.
We don’t have server-side settings to change up the new 3v3 Survival mode but do plan to make the following changes in an update later this month.
Survival will soon have heavy ammo spawn in at 60 seconds and then again 60 seconds later just as the tiebreaker objective spawns. It is currently spawning in at 30 seconds and then every 60 seconds. The amount of heavy ammo granted will be reduced to match the amounts in Elimination and the 6v6 modes. We saw a lot of feedback about making heavy one round or being removed but wanted to make sure there was still an incentive for players to maintain map control and not camp at the edge of the map once they have a life advantage. We will continue to monitor feedback on these changes.
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#destiny2
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I appreciate the changes, it was ridiculous as you well know, felt like we were playing mayhem without the supers, everyone around heavy. Personally, I dont like heavy in the crucible. Sure it prevents camping but it also can make games one sided. Specially in Survival/comp, where I would much rather prefer the old D1 way. Will check it out and see how it goes, it was putting me off playing crucible tbh, thanks for the effort, not sure if it will be enough though.
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Can we talk about how crowded the servers are getting now? almost every single time i sign in there is a que, and honestly that just means more people are playing the game. Please consider upgrading or expanding them so that way people wont get caught up in a que and have to wait.
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Thanks very much for the rapid response!
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This is good. Heavy ammo should stay, to create stress points and map movement, but it was too much
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For 6v6 thats fine, but for 3v3 Survival you should really consider making it only in one round. Right now its the case that the team with life advantage is the team whos camping at the heavy ammo the most. So basically double penalty for the team with less life points. I would rather have my enemies in the lead and camping, than my enenies in the lead with Truth or Wardcliff. Well, in my opinion heavy ammo isnt needed at all (at least in 3v3), because its just free kills whoever gets in the middle first (by luck or/and by skill).
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when can u fix the bug that we cant get the 4th key of izanagi's burden? ada didnt give me the quest of this key!
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Ok ok, but more importantly how is "at capacity" a problem again after today's update?...
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Thanks for an update that put me in Queue during my limited before work play time. Oh and for the "no down time" to be a lie considering the game is telling me the servers are offline.
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5/nightfall bug rewards fixed yet?
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This is a good sign
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Why is heavy still in comp?
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Better. Thank you.
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hell yeah
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Do it up!👍🏻👍🏿
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Boo hoo. Crucible players complaining again and stomp their feet. Lmao
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This is so amazing. Thank you.
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Bearbeitet von Fear of Missing Out: 10/8/2019 5:09:22 PM
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I'm cool with this.
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