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Bearbeitet von Cozmo_BNG: 10/8/2019 5:29:00 PM
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Changes to Heavy Ammo in the Crucible

Due to recent feedback asking for a reduction in the amount of Heavy ammo available in Crucible we are issuing a server-side change to the following modes. These changes should be live now! Control will now have heavy ammo spawn in at 45 seconds and then every 120 seconds. It was spawning in at 45 seconds and then every 60 seconds. Clash and Supremacy will now have heavy ammo spawn in at 60 seconds and then every 120 seconds. It was spawning in at 15 seconds and then every 60 seconds. We don’t have server-side settings to change up the new 3v3 Survival mode but do plan to make the following changes in an update later this month. Survival will soon have heavy ammo spawn in at 60 seconds and then again 60 seconds later just as the tiebreaker objective spawns. It is currently spawning in at 30 seconds and then every 60 seconds. The amount of heavy ammo granted will be reduced to match the amounts in Elimination and the 6v6 modes. We saw a lot of feedback about making heavy one round or being removed but wanted to make sure there was still an incentive for players to maintain map control and not camp at the edge of the map once they have a life advantage. We will continue to monitor feedback on these changes.
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  • "maintain map control" Is that why there is only 1 heavy ammo spawn, so that the team that first gets heavy can continually beatdown the other locking the other team down from any sort of come back? Heavy shouldn't decide a victory. There should be 2 heavy spawns like in D1 for each team, if one team is smart they could send one person over to the other heavy spot "map control" and take the other teams heavy. This would even things out, and not just have one team getting heavy over and over, while getting their supers quicker in the process. The fact that there is only 1 heavy ammo spawn is a joke and was always a joke.

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    Es ist dir nicht gestattet, diesen Inhalt zu sehen.
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