I'm currently grinding for Luna's Howl and I'm on the solar kills step. Upon realizing that using Hard Light would be the easiest method to complete this, I took it into the Crucible only to find that every time I die, I have to reload twice to get the solar rounds before going into a fight. It's inconvenient, a time waster, and hurts my team when I'm not there when they need me because I'm reloading my Hard Light.
Also in PvE, this issue occurs a lot when I'm faced with enemies who have solar shields, and when I die, I waste more time by reloading twice AGAIN. I have no clue why Bungie hasn't made it so that the element is retained upon death, but there seems to be literally no point to it. It seems like an easy fix too, so please fix it, Bungie.
If you agree with this, please upvote so it could gain the attention of Bungie.
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I believe it's set to x element on spawn as opposed to x element was last used so x element is now base element until y or z is activated. It's set that way probably because it was easier to code in as they don't have to program a call back code to scan a hardlights last used element every time you spawn