To bring about Witch Queen I set out to make some 3.0 Concepts for subclasses, as well as new darkness classes. I also added some stuff to void 3.0 and Stasis, new things for Void and Stasis are in red (:
https://docs.google.com/document/d/11WAkSw29KApvi2VicUuN5ETbpysvOqMp-nDbpuMYNts/edit
Note: I tried to balance for PvP but hard to do without actually testing it. I do not know how lore friendly this all is
[b]Light[/b]:
Void: I think the void 3.0 is in a good state, just wanted to add another super and some melees as well as two new aspects. Warlock aspects are there because I miss that stuff from D1, I think Skull of Ahamakara should be reworked to just provide increased nova bomb damage
Solar: I was inspired by "empowering" mostly for this, Solar is one of my favorite subclasses
Arc: I honestly think arc is in not a great state right now, besides from Thundercrash, so I tried to give it the most love
[b]Darkness[/b]:
Blight: When I thought of the opposite of void I thought of the taken. Void is what I think to be gravitational energy. Not sure how accurate this is but cool to think of
Stasis: Two new supers, some new melees, one new aspect
Miasma: Continued on from Kujay's concept (https://www.youtube.com/watch?v=nHJqMgbt_m4) the opposite of arc.
This was honestly a lot of fun to make and thought I would share it (:
I am just a workaholic and was hoping this would strike up some inspiration in the devs and community. Have a good Witch Queen!
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Blight is interesting - it gives the idea of still consuming, similar to void, but it has the idea of creating something new as well. I don’t think I’d call it “the opposite”, but perhaps the counterpart to it. I’m interested and would like to see some of these implemented in the future.