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3/27/2022 11:30:56 AM
51

[Feature Request] Lock fireteams during boss damage sequences or in-progress encounters

This isn't a very common thing, but there are documented incidents where guardians are kicked from fireteams just before a boss dies. This is usually done so that the fireteam leader can (a) bring in someone they know to share the rewards, or (b) enjoy knowing that they made someone work and denied their rewards. A solution might be to prevent kicking when an encounter is in progress, or when a boss starts taking damage (or a combination). Thank you 😁

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  • Bearbeitet von AubsTheBelieber: 3/28/2022 4:01:24 PM
    To kick people before the rewards drop is something only Sociopaths would do. A) They go out of their way to hurt others. B) They have no remorse. You would think that is irrelevant cause remorse is feeling guilty after the fact but without remorse, you can kick people to juke them out of rewards cause their is nothing in your brain to stop you, no moral compass. C) Kids are an exception to this. If it's a kids first or second time doing it, they are just learning how to act and their remorse/guilt after doing it will teach em they didn't like doing it, and it feels shitty for them too. Source: 27 years with my Sociopath Mother who turned out to be a serial -blam!- when Therapy/EMDR recovered memories for me, repressed memories I never knew I was missing.

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