Some players can't get good cause their stat distributions suck and their builds are uninspired. [b]Stats, mods, and perks play a huge role in how your Guardian behaves and interacts with their world[/b]. You don't have to use [i]cheese[/i] to win, but it helps to be literate.
Perhaps this can be seen when onboarding New Lights in an amazing, new, [u]never to be removed[/u] campaign, or just an opportunity to change [i]in a short time[/i]. We can have premade armor sets with [b][u]SPECIFIC SPIKEY STAT DISTRIBUTION[/u][/b] obtained through a small adventure or [b]SHORT[/b] quest. To be outfitted with a taste of what focusing on a play style does.
Not triple 100s, just clear definitive spikes without useless stats. Doesn't have to be Artifice. It shouldn't be. Just... Something for PvE for your class. Something for PvP focused. Sets should be selectable and have menu descriptions similar to hovering over characters stats to see if I, perhaps an inexperienced Guardian, favor melee [Str], or class ability, or grenade [Dis].
Also have a [i]suggested[/i] [b]Resilience[/b] Tier posted [u]FOR ALL ACTIVITIES[/u] going forward for players that convince themselves everything is too hard now. You could even have Ghost mention the need for heavier armor for this Op.
[b]PLEASE COMMENT BELOW ON HOW YOU WOULD IMPROVE ON THIS IDEA OR HOW YOU TAKE OFFENSE. [/b]
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Bearbeitet von Kiro - 13: 12/19/2023 3:25:39 AMSo whats the description for mobility when you select warlock or titan? A worthless stat that makes you move slower the more you have. Not that the hunter description would be any better. Excluding that minor caveat I think a quest chain for one piece of armor per quest that is focused however the player likes. IE "City Armor step 2 of 5: Speak with Ada-1 & collect a chest piece with a focused stat." With 6 options one for each stat. Make it kill 50 dregs to collect their armor scraps or some other arbitrary thing.