JavaScript is required to use Bungie.net

Destiny 2

Diskutiere über alles, was mit Destiny 2 zu tun hat.
Bearbeitet von joelwispy: 1/30/2024 8:14:29 AM
1

Reworks for Subclass Pickups (Breach, Firesprite, Trace, Shard, Tangle)

Making subclass pickups utility focused would be a cool way to further define each subclass. Tangles accomplish this with the grapple, but the others only provide ability energy. Instead of giving ability energy, this is what I'm thinking: [b]------ Void Breach ------[/b] --> Has 3 charges with one charge used each time you or an ally passes through it (can’t be picked up or absorbed) --> When you or allies run through the breach it grants invisibility for 3 seconds and gives a blink charge that temporarily replaces jump (expires when invisibility runs out and can be extended by extending invisibility) --> Breach evaporates after passed through 3 times or after 30 seconds, whichever comes first --> Enemies near the breach when an ally passes through it makes them volatile [b]------ Solar Firesprite ------[/b] --> Slowly tracks toward its creator like a wisp (can’t be picked up or absorbed) --> As soon as anyone comes within 2m of the firesprite, it releases a 4m burst of light that cures allies and scorches enemies for 60 stacks --> Goes on 5 second cooldown after each burst before it can burst again and burns out after 3 bursts or after 30 seconds, whichever comes first --> Aspect idea with new warlock solar soul (Hellion): Solar Soul shoots out to firesprite and powers it, extending its life [b]------ Arc Ionic Trace ------[/b] --> Tracks to creator and grants amplified which resets with additional trace pickup --> Paths created by traces linger for 3 seconds after trace received by creator --> Running along lingering path increases recharge rate for lowest charged ability for self and allies --> Enemies that cross the path get jolted [b]------ Stasis Shard ------[/b] --> Shatters upon being picked up and grants frost armor for 10 seconds to self and nearby allies --> Does small shatter damage to nearby enemies --> Picking up additional shards resets frost armor --> Collecting 3 shards before frost armor runs out creates a cold field that slows enemies [b]------ Strand Tangle ------[/b] --> Can be picked up and thrown and grappled to --> Explodes on impact and damages enemies --> Throwing it at an ally instead gives them woven mail for 4 seconds [b]------------------[/b] There could also be grenades for each subclass based on these changes to subclass pickups: [b]------ Void: Breach Grenade ------[/b] --> When thrown creates a large breach that attaches to a surface for 10 seconds and is difficult for enemies to see --> Breach emits bursts of volatile light at enemies who walk passed it, making them volatile and marks them through walls --> Hits with additional bursts of void light create void explosions [i][u]Breach Grenade Utility: Breach Teleporter[/u][/i] (have chaos accelerant aspect equipped to use) --> When grenade and class ability are fully charged, create a breach teleporter --> Consuming class ability energy first creates void breach at users location. Throw grenade to set teleporter end location --> Throwing grenade into non-traversable areas or using it in Tessellation after consuming class ability energy makes the breach created by class ability energy become a normal void breach --> Teleporter can be used 3 times [b]------ Solar: Firesprite Grenade ------[/b] --> Breaks into three larger firesprites on impact that move in a circle outward from point of impact, following along any surfaces they run into --> As soon as anyone comes within 1m of one of the firesprite, it releases a 3m burst of light that cures allies and ignites enemies --> Causes the other firesprites to burst if still within range of each other --> Goes on 2 second cooldown after each burst before it can burst again and each firesprite burns out after 2 bursts or after 12 seconds, whichever comes first [b]------ Arc: Trace Grenade ------[/b] --> Creates a large web of traces along the ground that damages and jolts enemies within AOE --> Self and allies amplified when running through AOE [b]------ Stasis: Shard Grenade ------[/b] --> Shatters on impact and gives frost armor for 10 seconds to self and allies within AOE --> Does shatter damage to enemies within range --> Throwing it at a stasis crystal creates a huge explosion, greatly increasing damage and AOE [b]------ Strand: Tangle Grenade ------[/b] --> Large tangle that is thrown and can be grappled --> Creates a very large unraveling explosion --> Enemies in AOE unraveled and Allies in AOE receive woven mail for 4 seconds [b]------------------[/b] Lastly, there needs to be a better word than "pickups" for these items. Maybe subclass "elementals"?

Sprache des Beitrags:

 

Bearbeiten
Vorschau

Benimm dich. Nimm dir eine Minute, um dir unsere Verhaltensregeln durchzulesen, bevor du den Beitrag abschickst. Abbrechen Bearbeiten Einsatztrupp erstellen Posten

Es ist dir nicht gestattet, diesen Inhalt zu sehen.
;
preload icon
preload icon
preload icon