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7/10/2024 10:15:23 PM
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Idea for sandbox changes [Link to full google doc and info]

I dont know anything about sandbox balance and coding, but I hope these suggestions can help bungie a bit. [b]General Changes:[/b] Arc multi kills from weapons no longer amplifies you, only abilities and some other sources make you amplified. Give some grenades their respective subclass verb, I.e voidwall & axion bolt can cause volatile. Add new aspects to the remaining light subclasses Supers use their respective verbs New stasis grenade: Frosted mine Similar to tripmine, I.e stick on surface and detonated on proximity. The detonation freezes targets. New stasis grenade: Frost spike Upon impact the grenade shatters into small stasis seekers that slow targets direct impact freezes targets in addition. New strand grenade: Flechette grenade On impact it causes a big unraveling explosion with strang projectiles seeking targets New strand grenade: Clustered Tangle grenade Upon impact this grenade explodes dealing big damage and spawns a tangle at the center of the explosion The cooldowns of the grenades bungie them self can se fit. [b]Titan changes[/b] Solar Titan: Make sunspot intrinsic to the titan subclass, but the sunspots only deal damage. Visually theory are smaller and have a weaker flame. While the aspect sol invictus is equipped sunspots give restoration and targets defeated by sunspots spawn a firesprite in addition to the increased ability regen. Visually they look like current sunspot, maybe a mire intern flame. Mortar Blast will return with new functionality. Melee hits causes a small explosion (not ignition) which can spread scorch. Target defeated by the melee ignite. In PvP the explosion only causes a extra 20 damage to the meleed target plus the scorch damage. You can now hammerstrike multiple times in your sunbreaker super, although it consumes a larger amount of super energy than the hammer throw. Lastly titans get a new class ability where they place a hammer on the ground and spawn a buffed sunspot that gives radiant to both you and your allied instead of restoration. The hammer can be destroyed. This class ability can either be a aspect with some extra functionality or a normal class ability. It should also work with class ability exotics (as long as it doesn’t break the game) Arc Titan: Thunder clap causes a jolting blast at full charge, and while amplified it charge faster. Ballistic missile amplify your on hit and cause a blinding explosion while amplified Seismic strike intrinsically blind and while amplified it cause a larger blinding explosion Fist of havoc get super energy back on heavy attack kills, and if you are amplified the light attack are faster and cause a second shockwave attack (as if you were to melee twice). In the PvP the shockwave won’t be a problem as the light attack already oneshots, and a super wont die form the shockwave, this is more for PvE as it buffs add clear and damage. Missil causes blind on impact, and cuirass of falling stars damage is now intrinsic to thundercrash. Give the exotic some other functionality, like buffing ballistic slam and missiles maneuverability. Perhaps make it so ballistic slams causes jolt or gives you melee energy back on hits. (Also reduce missile visual effect slightly as it can be a visual impairment) Knockout should persist and not be consumed, but cannot be reproced, if its too much make it so its only consumed if you hit a boss or guardian. Juggernaut gives knockback resistance intrinsically and while the shield is up, blocked damage refunds melee energy. Amplified gives titans only a small amount of damage resist, like 10 or 5% (warlocks and hunters get some other buffs) Lastly make thrusters work with every class ability exotic, i.e Crest of Alpha lupi should work, and other exotics. Void Titan: Defencive strike comes back. Killing a target with this melee gives the user and near by allies void overshield and increased weapon reload speed. If controlled demolitionist is equipped it causes the target to be volatile. BUFF SHIELD THROWS INITIAL SPEED AND TARGETING Void overshield from any titan sources now are slightly stronger (form 45 hp to 50), and in pve it gives a damage resist or knockback resist. BASTION REWORK: Bastion now needs to be charged with any void kills, in pvp it can be 2 - 3 guardian kills, however if you die or the round end you do not lose charge. In pve it can be around 5 minor kills or 3 major. Whenever the barricade is placed it will release a volatile blast that knocks targets back and it still gives an overshield. Lastly bastion barricaded have the same amount of health and cooldown as a normal barricaded, however it takes more damage from kinetic and void sources ( both pvp and pve ). Bubbles health should not be affected by the titans resilience stat (idk if bungie have changed this or not). I.e the health of the bubble is however much 100 resilience gives. Sentinel (aka: captain america super) causes suppression after a shield bash combo, also the block gives a trickling overshield (similar to bastion). Bubble gets weapons of light back (25%) and helm instead buffs the health of the bubble, and also makes combatants volatile upon entering, or suppresses combatants (pve only) if they enter the bubble. A idea is to make Citan Ramparts also work with bubble. The bubble now has a opening where both you and enemies can shot each other. You can still kill the titan but now he can also shot you. Just an ide… Unbreakable also gets the effect of the grenade use, so if suppresser grenade is used the blast suppresses. Lastly while Controlled demolition is equipped, volatile explosion give a small amount of ability energy back. Stasis Titan: Howl of the storm rework: Still uppercuts but now you can slam the ground afterwards to shatter the crystals (like consecration), it now also spawns more crystals in a cone pattern. Additionally any other crystals near by gets shattered as well. Behemoth heavy attack spawn stasis crystals but after a second or two or three the crystals will automatically shatter (with a sound que to when the crystals are about to shatter). Titans should get a one and done super. My ide is that the titan slams the ground and causes a bunch of stasis crystals to spawn around them in a circle and then the crystals shatter. (Similar to how ice or rock AoE attacks works in Magica 2, if anyone has played that game). Lastly if tectonic harvest is equipped both you and your allies get frost armor from stasis shards created by titans. New stasis melee: Frosted strike The titan charges up his fist (just like thunder clap) but instead he freezes targets with a full charge and slows with a weak charge. Strand Titan: Titans get a new melee called “Unraveling slash” where the titan uppercuts similar to the berserker heavy attack, but they instead send out unraveling projectiles (similar to Flechette melee). This melee has 1 charge but deals a lot of damage. Additionally combined with the Flechette storm aspect you just send out a massive wave of projectiles that deal a lot of damage. Titans new strand super will be either a one and done where the titan spins around sending projectiles everywhere and sends out a wave that gives allies and the titan woven mail. The other idea is to just make a massive banner of war (the aspect will get some changes ill come to that) where the titan gives a slightly stronger woven mail, unraveling rounds to strand weapons, increased ability regen for everyone inside the aurora and increased melee damage (swords and glaives included). The damage buff can be around 100% fro melee and 40% for swords and glaives. The ability regen could be similar to sunspots regen. The wave also deals a small amount of damage (meant to kill small adds not deal big damage). Lastly the super activation sound is like a war horn, and the titan waves the banner around like a flag. You could also make the super more of a aggro and tank rather then support but idk how to balance it in pvp. Banner of war has 0 synergy with strand and is more of a solar aspect, so its rework will be the following. Still prock it by getting melee kills or finisher, but it only has 2 levels. The wave no longer heals but instead gives a normal woven mail. It also buffs melee damage but for half of what the new super gives (I.e 50% melee damage and 20% sword & glaive damage). Lastly targets inside the aurora are severed and any kills inside the aura creates tangles. Dregners lash now has the added benefit of dealing increased precision damage to suspended targets. There are some armor exotic changes I would like to see, for now I will just do one. An exotic armor pice for Twilight arsenal that summons your axes at your location. Additionally make the axes last longer (from 10 sec to 15). Lastly the axe throw makes targets volatile. Small bonus, make it so shield throw becomes an axe throw if this exotic is equipped :).
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  • [quote]I dont know anything about sandbox balance and coding, but I hope these suggestions can help bungie a bit. [b]General Changes:[/b] Arc multi kills from weapons no longer amplifies you, only abilities and some other sources make you amplified. Give some grenades their respective subclass verb, I.e voidwall & axion bolt can cause volatile. Add new aspects to the remaining light subclasses Supers use their respective verbs New stasis grenade: Frosted mine Similar to tripmine, I.e stick on surface and detonated on proximity. The detonation freezes targets. New stasis grenade: Frost spike Upon impact the grenade shatters into small stasis seekers that slow targets direct impact freezes targets in addition. New strand grenade: Flechette grenade On impact it causes a big unraveling explosion with strang projectiles seeking targets New strand grenade: Clustered Tangle grenade Upon impact this grenade explodes dealing big damage and spawns a tangle at the center of the explosion The cooldowns of the grenades bungie them self can se fit. [b]Titan changes[/b] Solar Titan: Make sunspot intrinsic to the titan subclass, but the sunspots only deal damage. Visually theory are smaller and have a weaker flame. While the aspect sol invictus is equipped sunspots give restoration and targets defeated by sunspots spawn a firesprite in addition to the increased ability regen. Visually they look like current sunspot, maybe a mire intern flame. Mortar Blast will return with new functionality. Melee hits causes a small explosion (not ignition) which can spread scorch. Target defeated by the melee ignite. In PvP the explosion only causes a extra 20 damage to the meleed target plus the scorch damage. You can now hammerstrike multiple times in your sunbreaker super, although it consumes a larger amount of super energy than the hammer throw. Lastly titans get a new class ability where they place a hammer on the ground and spawn a buffed sunspot that gives radiant to both you and your allied instead of restoration. The hammer can be destroyed. This class ability can either be a aspect with some extra functionality or a normal class ability. It should also work with class ability exotics (as long as it doesn’t break the game) Arc Titan: Thunder clap causes a jolting blast at full charge, and while amplified it charge faster. Ballistic missile amplify your on hit and cause a blinding explosion while amplified Seismic strike intrinsically blind and while amplified it cause a larger blinding explosion Fist of havoc get super energy back on heavy attack kills, and if you are amplified the light attack are faster and cause a second shockwave attack (as if you were to melee twice). In the PvP the shockwave won’t be a problem as the light attack already oneshots, and a super wont die form the shockwave, this is more for PvE as it buffs add clear and damage. Missil causes blind on impact, and cuirass of falling stars damage is now intrinsic to thundercrash. Give the exotic some other functionality, like buffing ballistic slam and missiles maneuverability. Perhaps make it so ballistic slams causes jolt or gives you melee energy back on hits. (Also reduce missile visual effect slightly as it can be a visual impairment) Knockout should persist and not be consumed, but cannot be reproced, if its too much make it so its only consumed if you hit a boss or guardian. Juggernaut gives knockback resistance intrinsically and while the shield is up, blocked damage refunds melee energy. Amplified gives titans only a small amount of damage resist, like 10 or 5% (warlocks and hunters get some other buffs) Lastly make thrusters work with every class ability exotic, i.e Crest of Alpha lupi should work, and other exotics. Void Titan: Defencive strike comes back. Killing a target with this melee gives the user and near by allies void overshield and increased weapon reload speed. If controlled demolitionist is equipped it causes the target to be volatile. BUFF SHIELD THROWS INITIAL SPEED AND TARGETING Void overshield from any titan sources now are slightly stronger (form 45 hp to 50), and in pve it gives a damage resist or knockback resist. BASTION REWORK: Bastion now needs to be charged with any void kills, in pvp it can be 2 - 3 guardian kills, however if you die or the round end you do not lose charge. In pve it can be around 5 minor kills or 3 major. Whenever the barricade is placed it will release a volatile blast that knocks targets back and it still gives an overshield. Lastly bastion barricaded have the same amount of health and cooldown as a normal barricaded, however it takes more damage from kinetic and void sources ( both pvp and pve ). Bubbles health should not be affected by the titans resilience stat (idk if bungie have changed this or not). I.e the health of the bubble is however much 100 resilience gives. Sentinel (aka: captain america super) causes suppression after a shield bash combo, also the block gives a trickling overshield (similar to bastion). Bubble gets weapons of light back (25%) and helm instead buffs the health of the bubble, and also makes combatants volatile upon entering, or suppresses combatants (pve only) if they enter the bubble. A idea is to make Citan Ramparts also work with bubble. The bubble now has a opening where both you and enemies can shot each other. You can still kill the titan but now he can also shot you. Just an ide… Unbreakable also gets the effect of the grenade use, so if suppresser grenade is used the blast suppresses. Lastly while Controlled demolition is equipped, volatile explosion give a small amount of ability energy back. Stasis Titan: Howl of the storm rework: Still uppercuts but now you can slam the ground afterwards to shatter the crystals (like consecration), it now also spawns more crystals in a cone pattern. Additionally any other crystals near by gets shattered as well. Behemoth heavy attack spawn stasis crystals but after a second or two or three the crystals will automatically shatter (with a sound que to when the crystals are about to shatter). Titans should get a one and done super. My ide is that the titan slams the ground and causes a bunch of stasis crystals to spawn around them in a circle and then the crystals shatter. (Similar to how ice or rock AoE attacks works in Magica 2, if anyone has played that game). Lastly if tectonic harvest is equipped both you and your allies get frost armor from stasis shards created by titans. New stasis melee: Frosted strike The titan charges up his fist (just like thunder clap) but instead he freezes targets with a full charge and slows with a weak charge. Strand Titan: Titans get a new melee called “Unraveling slash” where the titan uppercuts similar to the berserker heavy attack, but they instead send out unraveling projectiles (similar to Flechette melee). This melee has 1 charge but deals a lot of damage. Additionally combined with the Flechette storm aspect you just send out a massive wave of projectiles that deal a lot of damage. Titans new strand super will be either a one and done where the titan spins around sending projectiles everywhere and sends out a wave that gives allies and the titan woven mail. The other idea is to just make a massive banner of war (the aspect will get some changes ill come to that) where the titan gives a slightly stronger woven mail, unraveling rounds to strand weapons, increased ability regen for everyone inside the aurora and increased melee damage (swords and glaives included). The damage buff can be around 100% fro melee and 40% for swords and glaives. The ability regen could be similar to sunspots regen. The wave also deals a small amount of damage (meant to kill small adds not deal big damage). Lastly the super activation sound is like a war horn, and the titan waves the banner around like a flag. You could also make the super more of a aggro and tank rather then support but idk how to balance it in pvp. Banner of war has 0 synergy with strand and is more of a solar aspect, so its rework will be the following. Still prock it by getting melee kills or finisher, but it only has 2 levels. The wave no longer heals but instead gives a normal woven mail. It also buffs melee damage but for half of what the new super gives (I.e 50% melee damage and 20% sword & glaive damage). Lastly targets inside the aurora are severed and any kills inside the aura creates tangles. Dregners lash now has the added benefit of dealing increased precision damage to suspended targets. There are some armor exotic changes I would like to see, for now I will just do one. An exotic armor pice for Twilight arsenal that summons your axes at your location. Additionally make the axes last longer (from 10 sec to 15). Lastly the axe throw makes targets volatile. Small bonus, make it so shield throw becomes an axe throw if this exotic is equipped :).[/quote] Using the correct forum might help your cause.

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