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Destiny 2

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Bearbeitet von Raven-Ghosthawk: 7/25/2024 5:56:04 AM
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Strike spawn/respawn problem

D1 had a problem with punitive respawns for public events like the Fallen Walker. If you died, you respawned 1) occasionally facing away from the fight, 2a) ever-farther with sequential respawns, or 2b) REALLY far away off one death. It's probably not new in D2, but I recently started paying attention to this where dying in Strikes can cause you to respawn sections backward from your death location and at a completely different checkpoint. Hypothetical example: If you die to the lasers in the Lunar submind while your team is still alive, you respawn JUST before the lasers -- you shouldn't respawn at the top of the shaft that you slide down. Two recent notables I can recall that were attention-grabbing: - In the Europa submind Strike, I died outside the boss room (after the shaft) and respawned at the broken glass floor above the Deathtongue's location. (It's also where I discovered that "back up the shaft" is censored for some reason.) - In the Nessus Strike with the Cabal excavation and Vex boss, after using the single catapult in the the section where the Cabal "want their drill back", I died after the drop down and got respawned just above where you get the Drake tank, WELL before where "they want their drill back". Also, spawning into a Strike-in-progress at the VERY start of the mission when the team is already deep into the mission -- basically not even in the same map section -- sometimes occurs. If it hasn't been already, please fix this.

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