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#feedback

Bearbeitet von relliK42: 7/28/2014 5:27:50 AM
1

Trading system at the Tower (Idea!)

I understand where the idea of Guardians earning their loot as they progress derives from, but it would be a neat feature to trade items amongst your fellow Guardians. In the beta I received multiple duplicate items only to have them disassembled. I would much rather trade it to another friend or Guardian who needs it more than I do. A trading system can be implemented at the Tower where you may, along with inspecting other players, inspect their vault as well. This is when a player can send a trade request with another guardian. The other player could then receive the notification from the post or have it flash on screen. The other player will have the choice to accept or deny the trade request. A cool down of 3-5 min can be put on trading with the player to prevent spamming trade requests if he/she denies the trade. At the vaults there can be a window to showcase what the other party has offered in terms of loot and what items you may offer to trade. The window will also showcase both vaults to scan through. If the trade was accepted, the player who sent the trade request would place what item(s) they offer and select the desired loot of the other guardian. From there the other guardian would receive a notification that the trade has begun and can head to the vault to see what loot the player has offered in exchange for one or more of your items. You then select the items that the other party desires or place your own offer within the selection and finalize your decision. The player who sent the trade request would receive a notification that an offer has been placed and can view the upcoming transaction from their vault. This would be the final process where he/she may accept or deny the full trade, and the traded items would enter their perspective vaults. If the trade is denied, the player who the two players may go back and forth until a satisfactory trade is made, or one may cancel the trade process entirely if no agreement is met. This is a rough markup that can be improved upon, but I believe a trading system could be interesting within the game. Thoughts?

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