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Destiny

Diskutiere über alles, was mit Destiny zu tun hat.

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Bearbeitet von linkdude64: 1/25/2013 6:35:56 PM
8

Moderate departures from the "Halo Formula" of the trilogy in ODST and Reach

With the last two Halo games Bungie made, ODST and Reach, it was apparent to me that they [Edit: Bungie] were ready to try very new and different things than what they were doing with Halos 1-3. People who call Halo 3 the "last Halo" are exactly right. The issue is that many seem to assume "If it doesn't fit the established Halo formula, it's bad." Taken on their own merits, ODST and Reach were very creative. A departure from the "Formula." One essential part of what made Halo great was the sense of ownership of the character. Not seeing Master Chiefs/Noble 6/The Rookie's faces; then of course armor permutations going from solid color options in Halo CE to full armor customization in Reach. Seeing as their expansion of these themes was more or less linear, and given the extremely fast evolution of the Halo universe (H3>ODST>Reach are drastically different), Destiny is likely going to be something of an exponential increase in many areas. As for my topic, in terms of customization. I expect there will be a whole lot. This is pretty obvious, but it's the easiest to type about at 12am. If anyone feels like sounding brainy on the internet, I'd love to hear any other themes or trends you have noticed throughout Bungie games, or even just the Halo series. I'm pointing out just one - the theme of personalization and ownership of the player character. Many other possibilities include weapon balance trends, UI trends, HUD trends, anything!

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