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#feedback

2/1/2016 10:29:47 PM
3

(Salt-Free) How does the game influence burnout?

From a feedback perspective, how can the burnout problem be helped? I suppose, make it a little easier for players to quit for a while. Maybe it's a system in the game that makes players think that there's no way to truly be complete. Maybe it's "I'm not done until I reach 320 light." Or "I can't quit, Iron Banner's only here for the week!" Player's should be able to easily put the game down, and perhaps this is a result of timed events, or maybe it's the leveling system? A lot of what makes me seem like I can't put the game down is the feeling that if I don't have the gear that get's me higher TODAY I won't be able to succeed as well as I otherwise would, and that is very draining on me as a player. I suppose it's the urgency to get such gear that drains the player base, and this could also affect how players just seem to breeze through content. What do you all think about this? I'd like to know what you all think makes burnout such an issue in the community? Gear? difficulty? Content as a whole? And Bungie, what do you think you can do to solve it if it merely is, needing points that encourage breaks?

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  • Stuck at 319 light on my Hunter and it's really irritating. People like to challenge others to get max light quicker which makes the game fun, when it just never happens it's not fun. The people I do know that hit 320 are done for the time being until more content comes.

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