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Destiny

Discuss all things Destiny.
Edited by x7L7x: 7/2/2016 9:37:55 PM
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x7L7x

AN IDEA TO PUT AN END TO (CLASS) NERFS!

Your on to something! Yes this idea will work!

1071

No this idea is terrible! (Explain why in comments)

168

Maybe this will work.... I'm undecided.

194

It's a good start but your idea is missing something. (Explain what in comments)

52

I think this idea is great! But I think this (insert idea) will make it better! (Explain what in comments)

13

Other (Explain in comments)

62

*RULES* -READ ALL OF THIS BEFORE RESPONDING OR VOTING (You don't want to embarrass yourself by asking a question I already answered in the post / debating something before receiving all the information) -NO IGNORANT REMARKS OR NAME CALLING (Just because someone has a different opinion than you doesn't mean they're wrong and it certainly doesn't justify name calling) -RESPOND WITH A MATURE, INTELLIGENT RESPONSE WHEN DEBATING AN OPINION. (Yes, yes. We've all seen your K/D. No one cares. Stop pretending that since yours is higher, you are more correct/the other persons opinion doesn't matter.) [spoiler]Just to reiterate, no one cares about your K/D[/spoiler] -EXPLAIN WHY YOU SELECTED THE POLL YOU CHOOSE (Don't just vote then leave. It doesn't help give proper feedback.) -HAVE FUN AND BE RESPECTFUL (Self explanatory Guardians.) --------------------------------------------------------------------- SO, now that that's out of the way, hear me out. Whenever we think something is overpowered or needs balancing, (whether it actually is op/needs balancing or not) we tend to vocally express that opinion on the forums. Very often this causes a nerf to happen to the thing needing said balance. However, most of the time we nerf something, we fail to realize that that op thing was countering something we couldn't see until we already nerfed it. I have three examples. The first example being in Year One. When fusion rifles were nerfed, there was nothing to keep the shotguns in check. The next example is in Year Two. After the reign of terror that was Thorn, a blanket patch was placed over hand cannons nerfing all of them. This caused Pulse rifles (and certain exotic Hand Cannons) to outperform other weapons because the only thing keeping Pulse Rifles in check were Hand Cannons. ( And the only reason Hand Cannons started reigning supreme was because of the great Auto Rifle nerf. Since the ARs had been nerfed nothing kept the HCs in check) My final example is from the very beginning of Destiny and carries all the way to this year. After Blade Dancers were nerfed, there was nothing to keep Gun Slingers in check. After Sun Breakers were introduced in the Taken King, they stopped the Gun Slingers, but nothing could keep THEM in check. As a result we nerfed Sunbreakers, and suddenly there was nothing keeping Stormcallers and in check. So we nerfed Stormcallers, and there was nothing to keep Night Stalkers in check. So we nerfed Night Stalker, which gave birth to Sunsingers, Gun Slingers, Storm Callers (again) and Blade Dancers reigning over Crucible for awhile being hell to deal with. It was annoying to deal with and Crucible wasn't as fun to play anymore. So we nerfed them all and now Striker Titans seem OP. Because we nerfed every counter to them! And what happens when we nerf them? A new ability will show itself and will be considered OP again and the cycle will continue because even though we don't know it now, the Striker Titan is keeping that ability in CHECK. Do you see the pattern? No matter which class ability we nerf, a new one will appear because the ability we just nerfed, was the only thing that was able to counter the new one that showed itself. (A personal example (and opinion) is I feel that the Sunsinger's old Viking Funeral with Touch of Flame and Firebolt Grenades, and Hunters old Throwing Knives, kept Shoulder Charge in check. Now that they changed the perks, Strikers aren't as worried running in for a Shoulder Charge because the fear of a throwing knife head shot or a high damage burning Firebolt isn't there.) SO HERE'S MY SOLUTION! Rather than nerf the next OP thing let's make a counter for it. Not every class needs a counter to everything and that's OKAY because it will provide balance. In other words let's make a very advanced Rock, Paper, Scissors. This ability has a higher chance to beat this one and so on. Of course we all have our guns to counter abilities, but I feel this way is better of handling it. So for instance which ability would be a good one to counter Shoulder Charge and how do we buff that ability without making it too OP? Examples I personally would pick: Hunters Smoke Grenade. (Slows down the momentum deactivating the Shoulder charge perk.) Hunters Blink Strike (it should be quick enough to hit first and stop the momentum deactivating the Shoulder Charge perk, but not too much as to where the Titan can't Storm Grip your ass if you're to slow.) Sunsinger's Solar Wind (This perk is useless as of right now and the pitiful amount it did push enemies away, I don't even think works correctly anymore. Buff the amount it pushes enemies back and reduce the amount of initial damage it does while keeping the burn damage. I'm not saying like Phalanx strength push but enough to where if the two perks collide at the same time, Sunsinger's will be safe and Strikers will have to readjust.) Defenders Supresion Grenade (Buff radius so when thrown at a running Striker it suppresses the Strikers (or any Guardians) abilities.) Storm Callers Amplitude Melee (We don't need greater range on this melee. It's already long enough. Rewrite it so it blinds the enemy it hits. BUT EXTREMELY TEMPORARY. Enough to disorient but not enough to where your enemy can't do anything. OR make it so it forces your enemy to do a 180 when hit with it. Or just make it so it stops momentum of a moving person for 2 seconds. Kind of like trying to move in a vex detain bubble. You can still aim shoot and use your abilities, but you can't move in any direction very well for like a second and a half. After all it is electricity coursing through you.) Now I'm not saying implement those ideas. Those are just examples I came up with off my head to show that instead of nerfing everything we should apply SMALL buffs to SELECT abilities to counter other one's without making said abilities too OP. Instead of buffing or nerfing whole Classes, lets buff select abilities to help promote better growth for the balance between our subclasses. What do you guys think? Also i know gun balance is a thing but thats a whole other topic for a later time. Let's work on our Characters first. Do you think this idea would work better? Also please like this post if you vote, for I am trying to get as many people to see this as I can to provide proper feed back. Edit1: Spelling Edit2: 253 Votes Guardians!!

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