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Destiny

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Edited by xBadush: 8/6/2016 7:07:02 PM
1

Ideas for weapon balance

First, I just want to say that the meta is very well balanced and don't really need many tweaks. And this is just my personal opinion so lets keep the comments clean. Let's begin. * = Not really sure about this [b][i][u]Primaries[/u][/i][/b] [i]Pulse rifles[/i] *High RoF (Grasp of Malok) - Make it a four burst kill. Because right now every pulse rifle is a three burst kill so the higher the fire rate, the better kill time. Mid-high RoF (Hawksaw) - No changes. Mid RoF (Red Death) - Buff base range by 10% to compensate for the firerate. Low RoF (Spare Change.25) - Buff the base impact to enable two burst kills. Lower the RoF by only a few percent to compensate for the two burst kill so it's not OP. [i]Auto Rifles[/i] Auto rifles hasn't got the best TTK but they are very easy to use so IMO they don't need any major buffs. And the TTK is not that bad. High RoF (Doctrine of Passing) - No changes. Mid RoF (Red Spectre) - No changes. Low RoF (Shadow Price) - No change. * Focused fire - A small stagger increase by about 7.5%. Focused fire changes the archetype but doesn't really help the weapon so a buff to the Focused Fire perk would make it more viable. Not sure how to buff it though. [i]Hand cannons[/i] High RoF - No change. Mid RoF - No changes. Low RoF - 10% range increase to compensate for the lower TTK. [i]Scout Rifles[/i] No changes. [b][i][u]Specials[/u][/i][/b] [i]Sniper Rifles[/i] * Higher flinch. Unflinching will make the flinch to the present flinch. [i]Shotguns[/i] * Worse movement and agility speed while using a shotgun. A perk exclusive to shotguns will give you more agility, as much as you have normally. [i]Fusion rifles[/i] Tighter bullet spread to make more people ise fusion rifles. [i]Sidearms[/i] No change. [b][i][u]Heavies[/u][/i][/b] No changes. I also think that vendors should have different rolls each week so that different guns are used.

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