JavaScript is required to use Bungie.net

#Halo

10/27/2010 4:21:56 AM
74

Why Halo Reach's Story is bad even for a Video Game.

This is from: bitmob.com Why Halo Reach's Story is bad even for a Video Game. [url]http://bitmob.com/articles/why-halo-reachs-story-is-bad-even-for-a-video-game[/url] I think that is a very nice Article to read because some it is funny and also some of it has some Spoilers in the Article. Also I think that a lot of viewers and readers would like to read this because it gives them Information about the Halo Reach game and also this would be a good read for the new players who are thinking about buying Halo Reach and playing? Also what do other Halo fans think? Is Reach's story satisfying? Or is it a hodgepodge narrative mishaps? Oh Yeah I also forgot that the Article has Screenshots from the game. Also I think the Halo Reach Story is not bad because it has a lot of more diffrent enemies then the other Halo games had.
English
#Halo #Reach

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • [quote]Reach's story had one handicap from the outset: it's a prequel. I dislike the idea of prequels -- they lack tension because you know how the story turns out. I know that the Covenant glasses Reach before the events of Halo: Combat Evolved take place. I know Master Chief eventually thwarts the Covenant, and he and Cortana leisurely float in a spaceship towards Planet Scary. I know the humans made some nice Brute-skinned rugs after the battle for Earth was over. Knowing what I know, Reach's story doesn't have much left to draw me in.[/quote] Now here, I disagree with the tension term in this article. [b]Suspense[/b] and [b]tension[/b] are completely different things that one can only begin to imagine. Suspense is that uneasiness one feels when they don't know what will happen. They don't know if the hero makes it or not, because you simply don't know. In tension's case however, you already know the hero dies, and so when you see that climax where generally the hero ends up surviving by a hair, you should know he'll drop dead right there. Tension is when you don't know [b]how[/b] something will occur, put bluntly, so you're urging to know how something occurred in the middle. Suspense is built when you don't know squat, no details, no ends and you're urging to know what happens in the end. Basically, prequels have tension, not suspense, and to be honest, tension is harder to build up than suspense. Anyone could write a CSI episode since people want to know why and who did it. [not that the show sucks] Of course, one can't write something like a prequel very easily, just ask Malory or Shakespeare; they knew their characters were gonna die, everyone knows the story, but they could anyways add the emotion, the feel, the story in history. A prequel has no handicap, just look at the works of Ancient Greece or Shakespeare's tragedies. They're telling you what'll happen at the end. A Shakespearean tragedy means death in the end, and are sometimes even based on historical events you should already know. And yet, they're praised to be amazing works that have allowed these authors' works to transcend time for centuries. That's probably the one thing I disagree the most from that article. Of course, Reach isn't a work of art but this guy's criticizing it on a terrible scale, with the wrong factors.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • [quote]Firstly, wrong order. It's beach, tie fighter, then plant bomb. Secondly, you're not defending a human fleet. You're defending a space station.[/quote] I think the author was trying to convey to his readers how the plot was jumping all over the place and NOT that his memory sucks.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • [quote][b]Posted by:[/b] CordeRoy [quote][b]Posted by:[/b] Z0mb13S0ldier [quote][b]Posted by:[/b] CordeRoy I didn't like the campaign story either and was hoping he would touch on a few more things. I have absolutely no idea what the hell was found that was so damn important. "knowledge"? was it cortana? is she forerunner? if so then why did it seem like in Halo: CE when she and MC meet for the first time they've know each other for quite a while? [b]They've gone on missions before. Cortana is a UNSC Smart-AI. The knowledge they found was a Forerunner Archive of some sort. That's how they had the coordinates of Installation 04.[/b] and then the end. Halsy says because of Noble 6 they found Halo. what? how? I don't get it. [b]Obviously, if N6 wouldn't have made it to the Pillar of Autumn, protected it from the Super Carrier, they would have never found Halo because Cortana chose him to be messenger bo- I mean, her Carrier.[/b] I wish he would have mentioned some of the things that frustrate me. not the best article ever, but some good points. [b] Besides meatsheild Spartan AI and revoked drivers licenses, what is there to complain about?[/b] but, even though I didn't like the story, the campaign is still very fun. so I try not to think about it too much ;)[/quote] You are a Heretic. Where is Arbiter when you need him?[/quote]k you "corrected" me saying: [b]"Obviously, if N6 wouldn't have made it to the Pillar of Autumn, protected it from the Super Carrier, they would have never found Halo because Cortana chose him to be messenger bo- I mean, her Carrier."[/b] but didn't they find Halo by accident? weren't they surprised to find it? and the POA made a blind jump. they weren't looking for anything. so, again, how did noble 6 help them find Halo? [/quote] The PoA did NOT make a blind jump. They made a jump that was in line with the Cole Protocol, but Cortana used the coordinates that she got from the forerunner artifact to guide the jump, leading them to Halo. So simple to understand

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • [quote][b]Posted by:[/b] CheckedBRUTES This is from: bitmob.com Why Halo Reach's Story is bad even for a Video Game. [url]http://bitmob.com/articles/why-halo-reachs-story-is-bad-even-for-a-video-game[/url] I think that is a very nice Article to read because some it is funny and also some of it has some Spoilers in the Article. Also I think that a lot of viewers and readers would like to read this because it gives them Information about the Halo Reach game and also this would be a good read for the new players who are thinking about buying Halo Reach and playing? Also what do other Halo fans think? Is Reach's story satisfying? Or is it a hodgepodge narrative mishaps? Oh Yeah I also forgot that the Article has Screenshots from the game. Also I think the Halo Reach Story is not bad because it has a lot of more diffrent enemies then the other Halo games had. [/quote] Wish they had a boss like Tartarus or a final escape with a falcon or something but no the epic thing is just an endless firefight with no obvious goal, we don't know what happens to Jun ( I have read the books so I know but casual gamers dont). xxx

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • [quote][b]Posted by:[/b] CordeRoy I didn't like the campaign story either and was hoping he would touch on a few more things. I have absolutely no idea what the hell was found that was so damn important. "knowledge"? was it cortana? is she forerunner? if so then why did it seem like in Halo: CE when she and MC meet for the first time they've know each other for quite a while? and then the end. Halsy says because of Noble 6 they found Halo. what? how? I don't get it. I wish he would have mentioned some of the things that frustrate me. not the best article ever, but some good points. but, even though I didn't like the story, the campaign is still very fun. so I try not to think about it too much ;)[/quote] That was a fragment of Cortana under Sword Base. That wasent the whole thing. Anyways, i loved the campaign, i would actually perfer the story of Reach were this way insteed of the novels.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • After the Pillar of Autumn took off, it ran into Halo. It was in Halo 1.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • The OP's post reads like an entry in a schizophrenic's journal...I like it. [Edited on 10.27.2010 4:14 PM PDT]

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Hm, I actually would like to say that Halo 2 contained in fact, the best story in a Halo game. It was probably because it actually gave us insight to the Covenant and the UNSC, The Arbiter's fall and the Chief's ascension. At the same time, the two stories overlap, and end in a very agreeable cliffhanger that would make millions of players buy Halo 3. Halo 2 had great plot development, no doubt.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • fail article is fail..... hes seriously making a big deal such as a character saying "mum"? did he once think of the fact that he couldve said "MAM" in anyway? for a "fan" of halo, he sure doesnt know most of its backround. article lies and only a few excerpts that he pointed out what i agreed with such as character depth but then again spartans are only well known in combat speciality, not childhood or personality in an ordinary human nature

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • I just read the article again. I'm certain it's making me dumber.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Most of his argument is that he doesn't know why he is doing what he is, then he goes on to suggest that Halsey may be Jorge's mother or lover. ...what?? Did he even [i]watch[/i] the cutscenes, or listen to in-mission chatter? To end it, he states he hates prequels because you know how they end, Reach's mantra from the start. From the Beginning, You Know the End. He calls himself a Halo Fan, but it seems he's just run through the games, skipping the cutscenes like a 12 year old. A quote from the comments section. [quote]Chris Kliemann: You are obviously not as much of a fan as you pretend to be, or else you would have known from the minute the "scientist lady" was showin in the end cutscene for ONI Sword base is Dr Halsey, who created that Spartan II project. If you read the bio on Jorge, or as you so eloquently termed him "Chain Gun Guy", was a Spartan II who was enlisted into the Spartan III program. A lot of the character development is meant to be inferred to with what you already know. Though sadly Nick you seem to be someone who needs to be sat down and feed everything off a spoon with little to no brain-power usage, or else you short circut your brain which in turn explains your fried looking hair cut. Bungie has never been as straight forward as you claim, they've always hidden the whole story in clues and hidden pieces, forcing you to find that answers. Thats the mark of a great story teller. The proof of a good fan, is finding those pieces for yourself...you my friend, are no fan.[/quote]

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • I thought this was an AMAZING story! Sure you knew the end... but that didn't detract at all. The whole story is a tragedy, with a minor victory (at the time) that turned into THE victory. I mean, climbing down off the mac gun, watching the PoA fly away... then the music peaking when it says Objective: Survive. Wow, that was pretty dramatic stuff. It's one thing to die for your country/species, but it's TOTALLY ANOTHER to stay behind while everyone else escapes... that's rough.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • [quote][b]Posted by:[/b] Tazzman29 I've got plenty to say, but I'll hold my tounge to prevent from flamming. BTW, Jorge has an English accent. In English culture "mum" refers to both your "mother" as well as a woman you wish to give respect to (as we would say ma'am). So while the "translation" ma'am in the subtitles is true, he actually does call Halsey "mum." However, he is saying this in the form of respect as if to call her "ma'am." I'm shocked that this is so hard to understand, though I guess not many Halo playing 12yr olds know too many people from "across the pond."[/quote]Try again. Watch the subtitles again, you'll see that Jorge speaks Hungarian, most notably in the mission "Long Night of Solace." Jorge was born on Reach, where the language of most of the farmers is Hungarian, and was born in the village of Pálháza (again, Hungarian). The implication is that Jorge was born on Reach and that Hungarian was his first language, if he wasn't raised bilingually. If you knew a couple people from the continent, you'd know that Hungarians have a bit of a problem making the nasal "a" noise that is in "Ma'am", and it usually comes out sounding like a soft "u". I'll admit, it is difficult to tell the difference between an english person and a hungarian that was taught proper English, but them slipping into Hungarian, spelling their name in the Hungarian fashion, being born in a Hungarian village, and living on a planet that seems to have a large population of Hungarians, I'd say that we've got 99% certainty that Jorge's accent is Hungarian. [Edited on 10.26.2010 10:33 PM PDT]

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • It wasn't the best halo storyline, but is sure as heel beats out the storyline of almost all mainstream game titles.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Ahh yes, people criticize the story of Reach because they do not understand the complexity of it, like the ending scene of the Sopranos that also got much flak for being "badly written."

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • My problems with this article: 1. The author seems to have a terrible memory: [quote]One minute, I'm defending a human space fleet in a Tie Fighter. The next, I'm planting a bomb in a Covenant ship. The minute after that, I'm storming my way up a beach like it was Normandy circa 1944.[/quote] Firstly, wrong order. It's beach, tie fighter, then plant bomb. Secondly, you're not defending a human fleet. You're defending a space station. 2. No character development? Are you KIDDING me? Cutscene with Carter and Kat, discussing how they're going to take down the carrier. Cutscene with Jorge trying to console Sorvad's daughter. Heck, even the cutscene with Jun at the beginning of nightfall gave some insight into his character. The only person I don't feel was fleshed out was Emile, but I kinda get his thing. Angry dude with a shotgun and a bad-ass knife. I honestly feel like this guy was mashing buttons. Tell me if you remember these lines: "You're in my light, commander." "Holland will never go for this." "Old man forgets what he is, sometimes." "I've got the mass." "I'm ready! How about you?" "When Kat runs an op, direct action is always necessary." "Noble 5, your pulse is elevated. There is nothing you can do for the others at Sword Base. The mathematics are determinate. Noble Five? ..........." I know." Maybe if you're two years old and need a primer that says "This is Emile, he is the angry one, and this is Jorge, the big guy who has a heart of gold and just wants to protect people", you won't find any characterization in those cutscenes. My guess is that he didn't watch them. 3. You couldn't follow WHY you're doing what your doing? Seriously? You don't know why you're planting a bomb on the covenant ship? DIDN'T KAT JUST FREAKING TELL YOU GUYS IN A CUTSCENE WHAT THE PLAN WAS? Or did this guy get confused because she used big words like "Objective" and "solvable" or "Slipspace"? Now, I can see someone who has never read the books being a bit confused as to who the hell Halsey is, and wtf is going on with the Cortana fragment. But, to be honest, you should be able to figure most of it out. Halsey made cortana, has some connection to the spartans, and you know cortana leads the POA to Reach. I mean, reading his article, it seems he wants to be hit over the head with didactic exposition, which FPS video games can SELDOM pull off. I'll agree that the quality of the story wasn't up to par with Halo 3, especially the final level where Johnson dies, but it wasn't as bad as Gears of War 2. [Edited on 10.26.2010 10:20 PM PDT]

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • [quote][b]Posted by:[/b] imnotjakeybot Video game plots have a long way to go, but they're making improvements and I think we'll probably get there someday.[/quote] Actually I think the stories of Halos 1-2 and to a certain degree, 3 are better than most of the crap Hollywood -blam!-s out anyway. Halo 2 is unequivocally the most cinematic game I have played. And they tell the story - linear as it is - in a good, unobtrusive way that meshes well with gameplay and makes sense. Reach is several steps backwards and falls easy prey to some very immature and bad practices in video game storytelling. Such as: -assuming the player is an idiot who isn't paying attention. That is, not telling the story at all in favor of attention grabbing action, loud simple objectives that don't tie into any interesting plot dialouge etc. -boring ass "cutscenes" playing out inside gameplay. This works for Half-Life, and only Half-Life, due to its 100% first person, 100% interactive doctrine. Halo has no such restriction, is very co-op oriented and has much better vessels for such story elements and could easily have put them in cutscenes or even cut them out entirely because honestly, what the -blam!- does this scrawny farmes son have to do with anything at all and why do I have to stare at this -blam!- instead of shooting aliens? -first person cutscenes, or: the exact opposite of above. First person perspective is the worst possible way to show anything in film. There's a very good reason it was only a cheap gimmick in that Doom film. Don't put cutscenes in your gameplay, and don't put gameplay in your cutscenes. This should be common sense, jesus. Listen to joseph staten here: [url]http://www.youtube.com/watch?v=_4l0sJqnIU8[/url] What happened to that between then and Reach? Did this person even have anything to do with Reach? These are all typical of game trends and fads that don't really help game makers tell the story, but are done simply because it's the cool way or something. [Edited on 10.26.2010 10:17 PM PDT]

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • I don't want to blindly defend the campaign, because I do enjoy Halo campaigns first and foremost (before Multiplayer). But this guy chose the wrong aspects of the campaign to criticize. Seriously? He couldn't tell that Emile was "shotgun/CQB guy"? Now I KNOW he wasn't paying attention at all while playing. The answers are there if you don't just wait for them to scream in your face and actually pay attention. And, yes, there are little tidbits of info that only the hardcore of the hardcore Halo fans will know, like the relationship between Jorge and Halsey. That kind of stuff you'll only understand if you read the books, like Cortana's lines in the level "Cortana" in Halo 3. But you can't hold it against the game.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • I've got plenty to say, but I'll hold my tounge to prevent from flamming. BTW, Jorge has an English accent. In English culture "mum" refers to both your "mother" as well as a woman you wish to give respect to (as we would say ma'am). So while the "translation" ma'am in the subtitles is true, he actually does call Halsey "mum." However, he is saying this in the form of respect as if to call her "ma'am." I'm shocked that this is so hard to understand, though I guess not many Halo playing 12yr olds know too many people from "across the pond."

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • [quote][b]Posted by:[/b] Glitch233 [quote][b]Posted by:[/b] F1nch51 No epic boss fights[/quote] When did halo have boss fights?[/quote] 1) Play previous Halo titles 2) report back 3) ? 4) Profit!

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • I read a couple of the replies, and I might be able to clear things up. Cortana is NOT Forerunner. She was created using the tech that they had and a clone of Halsey's brain. Apparently they can do that. Just so you know, that's in Halsey's journal.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Writer of this fails. He has horrid grammar and sentence structure. He should take a writing class before attempting to perform merely the fundamentals of writing an article. Also, he makes immature and generally irrelevant comments that don't fit in place with the point he is trying to make. E.G. [i] Then there's the female character, whose name is Kat. So not only is she dull -- she's also named after a feline. -Nick Nordstorm [/i] I might as well be saying that he is a dumb writer because his name is the same as a clothing company. Not only that but he needs to add supporting sentences about why Kat is "dull". He says he played through the story many times but says Emile does not have a memorable weapon? What about the shotgun? Come on. Please, do not show articles that are suppose to prove a point about the game when the person lacks the ability to write legibley. [Edited on 10.26.2010 10:10 PM PDT]

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • That entire article made me lose what faith I had in the human race.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Hell, Halsey was practically Jorge's mom.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • I thought the story was cool and fun, but I was disappointed in parts. One of the main things was that I was sad to see all the funny grunt lines go away. Although Bungie did do a good job of presenting a more "real" Halo story it did have the unintended consequence of making it pretty typical to all the other M rated "serious" games that we have nowadays. Video game plots have a long way to go, but they're making improvements and I think we'll probably get there someday. Plus, the space battle was totally awesome.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • [quote][b]Posted by:[/b] BmB23 Halsey doesn't exist outside of the fanfiction that somehow got published in a book. That's another failing of Reach, it's fan service that unites expanded universe crap with Canon. It's not made to be good it's made to appease the fans.[/quote] Since when were these two goals mutually exclusive?

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

You are not allowed to view this content.
;
preload icon
preload icon
preload icon