I am and always will be a fan of the storm caller subclass but unfortunately with the light 3.0 rework there seems to be a mistake, as the rework was more as of a hindrance to the storm caller subclass then a benefit as many of the strengths that made storm caller storm caller where nerfed or removed. since season 18 onward my experience with the game has greatly worsen as the subclass I fell in love with has been reduced to a shell of its former self and by the simple act of using it I make my teams experience worse and further more they do not wish to have storm caller on their team. Because of that I have found myself no longer capable of enjoying this game and that saddens me greatly.
Please consider my words yours truly Sir Lancelot Von Esquire.
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Edited by Branthro: 3/31/2023 9:03:18 PMI've said it before, and I'll say it again: Arclock has no survivability, thus making it useless in difficult content. Void has Devour and Overshield Solar has Restoration, Cure, Healing nades, and Well Stasis can freeze everything, nullifying incoming damage, and gain some overshield from shards. Strand has suspend, preventing damage What does Arc really have to offer? You are entirely reliant on healing rift or healing on orb pickup, which as a primary form of sustain is a joke. Blind doesn't do enough to sit on par with freeze and suspend.