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Destiny 2

Discuss all things Destiny 2.
11/25/2023 11:38:49 PM
0

Buildcrafting needs to expand. It's too Vanilla.

With the recent TWID it's clear how bottlenecked current builds are within modding. As things currently stand we are funnelled into four main categories (if you can even call them that) of modding. With the base line of orb generating mods to make some of these work. Ammo economy (Finders, scouts, Reserves & Scavengers) Ability regen (Kickstarter, Fonts, Orb pick up regen & Damage reducing cooldowns) Weapon damage (Surges) Weapon handling, reload & targeting stats (Targeting, Dexterity, loader, Unflinching & Holster) Looking at this there really isn't a lot of diversity towards build-crafting. Most people are going to lean into the single options of surges and Ability regen since other options don't keep up. This is just one players own opinion but suggestions I have would be. 1. Adding ability damage enhancing mods that would go in the Arms slot, having players decide between longer cooldowns for higher damage abilities or lower cooldowns for more uptime with regular abilities. (Think Kickstarter, but instead of energy it's enhanced damage) 2. To me this season has made me see the new orb system (the throwing ones.) as a possible new variant of warmind cells that could be added into the modding system, sure it's not perfect, but having it so similar to this season final blows matching your subclass spawns an orb consuming your stacks of charged with light, it's damage being based on how many charges consumed. 3. Look back on your catalogue of Artifact mods and dump some of those into the build crafting. A perfect example would be to take Monochromatic Maestro and tune it down to be in line with surge mods so stacking it would add up and there you go. 4. Lastly this one might be a bit of a hot take, and too heavy of an ask with your lack of resources, but just remove orbs of power at this point they're outdated and can easily be replaced with the current subclass variants (Sprites, Breeches, Traces, Shards & Tangles.) and we already have access to making this work with charged with light so just make it a built in system rather than a mod.

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