Hey everyone. We've heard feedback about certain frustrating elements in Breach Executable, and we have a couple of changes planned for next week's update to improve the experience.
First off, some enemies were hitting a little too hard—particularly those affected by both Void Threat and Air Superiority/Blasts. We want to keep a bit of variety in our modifiers, so because Void Threat is constantly applied, we're removing it from Expert Breach Executable.
We will also be improving the hunt for Planetary Pistons and Radiolite samples with several changes:
- Guardians will always be able to find two Pistons in each run of Breach Executable
- Piston waypoint range is increased for easier visibility
- The delay before being teleported to join allies in the next encounter has been increased. This means you can continue to extract samples when your teammates push ahead.
- Extracting Radiolite samples is now instant, so you can get back into the action faster.
We have also investigated the reports of Guardians being unable to find specimen NES003 and start the research quest for the Week 4 Seasonal Challenge 'Research and Development III.
This specimen was originally intended to be found during Week 4. However, this issue will be resolved at the next weekly reset.
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Edited by Blackfang1911: 6/27/2024 11:22:11 PMHey Fun Killers, Why is it when ever the player base finds a weapon or armor piece they like and can have fun with, you -blam!- feel the need to go in and -blam!- with it? This is why Sony is watching you lot and waiting for an excuse for a full take over and why many players are starting to think about wether staying around is worth it or not