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originally posted in: Halo 4 is Halo Reach (rant)
10/10/2012 2:02:20 AM
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[quote][b]Posted by:[/b] alex0612 Why Halo: Reach was bad. Bloom: It just destroyed the skill needed in engagements. I made the DMR nearly useless. It also slowed down the game. AAs: They were done poorly. Armor Lock is 'nuff said. Sprint allowed you to run away from loosing battles. Maps: They were mosly terrible because Bungie had no idea what they were doing or were rushed. They were not tailored towards AAs. Grenades: Blast radius over laps fuse time. Halo 4 doesn't have those thing as far as I'm concerned.[/quote] [quote][b]Posted by:[/b] alex0612 Why Halo: Reach was bad. Bloom: It just destroyed the skill needed in engagements. I made the DMR nearly useless. It also slowed down the game. AAs: They were done poorly. Armor Lock is 'nuff said. Sprint allowed you to run away from loosing battles. Maps: They were mosly terrible because Bungie had no idea what they were doing or were rushed. They were not tailored towards AAs. Grenades: Blast radius over laps fuse time. Halo 4 doesn't have those thing as far as I'm concerned.[/quote] [quote][b]Posted by:[/b] alex0612 Why Halo: Reach was bad. Bloom: It just destroyed the skill needed in engagements. I made the DMR nearly useless. It also slowed down the game. AAs: They were done poorly. Armor Lock is 'nuff said. Sprint allowed you to run away from loosing battles. Maps: They were mosly terrible because Bungie had no idea what they were doing or were rushed. They were not tailored towards AAs. Grenades: Blast radius over laps fuse time. Halo 4 doesn't have those thing as far as I'm concerned.[/quote]
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