[quote][b]Posted by:[/b] alex0612
Why Halo: Reach was bad.
Bloom: It just destroyed the skill needed in engagements. I made the DMR nearly useless. It also slowed down the game.
AAs: They were done poorly. Armor Lock is 'nuff said. Sprint allowed you to run away from loosing battles.
Maps: They were mosly terrible because Bungie had no idea what they were doing or were rushed. They were not tailored towards AAs.
Grenades: Blast radius over laps fuse time.
Halo 4 doesn't have those thing as far as I'm concerned.[/quote]
[quote][b]Posted by:[/b] alex0612
Why Halo: Reach was bad.
Bloom: It just destroyed the skill needed in engagements. I made the DMR nearly useless. It also slowed down the game.
AAs: They were done poorly. Armor Lock is 'nuff said. Sprint allowed you to run away from loosing battles.
Maps: They were mosly terrible because Bungie had no idea what they were doing or were rushed. They were not tailored towards AAs.
Grenades: Blast radius over laps fuse time.
Halo 4 doesn't have those thing as far as I'm concerned.[/quote]
[quote][b]Posted by:[/b] alex0612
Why Halo: Reach was bad.
Bloom: It just destroyed the skill needed in engagements. I made the DMR nearly useless. It also slowed down the game.
AAs: They were done poorly. Armor Lock is 'nuff said. Sprint allowed you to run away from loosing battles.
Maps: They were mosly terrible because Bungie had no idea what they were doing or were rushed. They were not tailored towards AAs.
Grenades: Blast radius over laps fuse time.
Halo 4 doesn't have those thing as far as I'm concerned.[/quote]
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