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6/11/2014 5:21:37 PM
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DeeJ

"Official Gameplay Experience Trailer"

[url=/en/News/News?aid=11557]"Official Gameplay Experience Trailer"[/url]
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#News #Destiny

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  • I can understand that everyone has a difference in opinion, when it comes to PVP. I do feel it needs some tuning, the rest of game play was AWESOME! I did try to play a few rounds of PVP, and was left feeling let down. Like all players, when you have the chance to enter a PVP, and get -blam!-, (as some call it), then perhaps there is room for improvement. PVP is by meaning Player Versus Player, not Player Vs. Vehicle. Vehicles will WIN about 99% of the time. Players should all have EQUAL opportunities to PLAY and WIN. Fundamentally, some would feel that the current standards for PVP should remain as it is, but let's look at it a little differently. Everyone would enjoy the chance to play PVP with their friends and have a Great Time playing, but how is a person supposed to Like or Love it, if they get their Tails handed to them in the first 30 seconds by another team that has already established positions on the map, it happened to me during the BETA (sniper shot to the head), and that would suggest an imbalance to the MATCH START times. Here are a few of my Suggestions to consider: 1: I am aware of another or other game(s), that have a kind of PVP leveling system. What that would mean, as I understand it, is that every player, experienced or not, would have an EQUAL chance to PLAY and WIN their match. 2: Match start times are the same for each team, if a team stays with a map, for the next match, WIN or LOSE, they are extracted and start anew, just like the other team! An Advantage of Position in the Map before the next team appears, makes for an unfair match. 3: Spawn Hunting - Playing a map enough to know the Spawn Points makes it unfair to those that are trying to Play and Enjoy a Few Matches, their First Few Times. Hunting the Spawns does have a DIRECT Inhibition for Continued Play. 4: Map Rotation - This I feel can have a Uni-Lateral Effect at Leveling the Play experience. It could be a hardline, if you play a map this number of times, then that is it. To a less restrictive idea of complete random rotation, each time you start a match. With enough maps for PVP in rotation, that even the Most Experienced Players could have a Chance of Losing to a Lucky Group of New Players on occasion. 5: Vehicles and Hard Point Installations - Everyone wants the Vehicles, but when one team takes Total Control of all of them, then the other team Loses. If vehicles are available, Equally Lock them so each team has an access them without having one team take all. It would probably help by making sure the other team can not destroy an unmanned one, just to keep the opposing team from getting it. Hard Point Installations are added scenery, everyone wants them in the Best Position on their map. It just can't happen, they can be useful only when the enemy travels the path right into its range of fire, that is why there are multiple paths to a target control point. Now I know a few of these prior suggested solutions could be tied together, and MOST people would probably agree! They each have individually, and respectively challenging ways of game design groups to make these Suggestions a reality. I also wish to be absolutely clear, I have played some PVP's, but when I do, this how I feel the PVP should have been improved. Sincerely, A Working Guy that is Without the Time to Play With and Beat the Best or Rest of You Fellow Gamers.

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