I would like an actual puzzle. Something along the lines of this.
You have 10 symbols each one representing a number between one and ten. 7 out of the 10 lights glow up each time you get to that part of the raid, the symbols will be randomized as in the same 7 symbols lit up may not be the same 7 lit up as last time. This will be on the opposite wall to the number sequence generator
The number sequence wall will be a wall with 7 panels, each panel containing the numbers 1 - 10. You will have to spin each panel until the panels show the correct number. The panels must be in a corrdct order. Left to right is smallest to biggest number highlighted. EG. Numbers 1-7 are highlighted so I would have to put 1 on the farthest left panel and 7 on the farthest right panel. This would open up the next encounter or room.
English
-
Should be left out of a raid or strike environment. That's more single player adventuring in my book. That said I want something of this nature in my single player
-
Put this in anything and I'll be happy, the stale killing everything is starting to be overused. Here are my thoughts to make it more raid friendly. 1. Make it so you have to find the symbols or numbers. Like a labrynth or maze, you are trying to get all the numbers collected. Only one person can see a single number, like person 1 can only see the number 2 and person 2 can only see the number 5 etc. 2. Voice communications. Each player has a single number voiced out at the start of the raid or encounter so they have to remember.