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#feedback

10/13/2015 8:40:28 AM
12

Hunting the Dead Ghosts - suggestions for improving this part of the game

Hi So you're wondering "Why is he posting suggestions for this when the location of the dead ghosts is widely available on the internet?". Well, because there's people who don't like to find out things on Google, simply because that would be spoiling a game and ruining the fun that we're paying for when we buy a game. :) On to the topic in question... Destiny is huge. Some people say that the game is small, but if you think about the amount of terrain in question, you need to rethink that statement. And Dead Ghosts are SMALL. So for someone to find all the ghosts on their own, I would say that's a dauting task, and really doubt that someone found them all alone. But there's ghosts hunters like me, who revel in the prospect of the excitement when they find one. Being a Destiny player since Day 1, I've found 44 ghosts on my own. Not even enough for the PSN achievement. Taking this into account I have 3 suggestions that would be lore compatible, and would somewhat facilitate this daunting task: - Make instanced areas like Strikes accessible while patrolling: several ghosts hide in areas accessible only by doing strikes. Problem here, is that the fireteam doesn't want to wait for a guy scouring every corner for a small light, which makes it very difficult finding these ghosts. After doing a Strike, eg S.A.B.E.R. strike, that area should become open while patrolling so we could go and find the dead ghosts inside. - Pull out your ghost to scan the surroundings for a dead ghost: whenever we pull out the ghosts, he does a scan on the area. If any dead ghost was to be caught in this area scan, our ghosts should give notice of this. - Notice when entering a zone: if the previous suggestion seems to be too much facilitating, then another one could be when we enter a area like Forgotten Shore, our ghost would give a notice saying that it's detecting one of his dead brothers in the vicinity. The Dead Ghosts still have some kind of energy left in them, otherwise they would not be emitting a light. If our ghost can communicate from Saturn's orbit with no lag, surely it can detect a numb brother in a enclosing zone. I've been thinking about this for a long time, and for ways that would help doing this, while being lore compatible. I really hope this gets read and given the proper attention, as everyone I've spoke to about this, thought these are good ideas. Let me know what you think! See you out there Guardians!

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  • I especially like the idea of access to strike areas. As a solo player, I tend to avoid strikes which makes it difficult to find ghosts there. I also wonder why we have an automatic countdown to remove us from the area in story missions and strikes. Why can't the system let me wander around as much as I like until I'm ready to leave?

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