Games (I know) that have functional invisibility are:
1. Titanfall 2
2. Planetside 2
3. Destiny 2
4. Destiny 1
5. ESO?
6. StarCraft 2 (Nexus wars) (or Parasite)
-
skyrim has the best invis i can remember. its much more invisable than destiny
-
Call of duty. (Not sure it’s name, but I know it’s the one that comes with pvp map nuke town) [spoiler]nibbles crayon[/spoiler]
-
TF2 has the best one I know of. But in ESO it's so funny to use the Fighter's Guild mark ability that shows invis players, hilarious to see them panic when they notice they're visible way too late. Kinda the same feeling I get from playing with poison in Dark Souls.
-
Crysis 1-3
-
Destiny doesn't have functional invisibility. You're never completely invisible
-
im disappointed
-
Real life
-
If youre talented enough in tf2 you can see people if they popped theyre cloak. Its hard but I do it often enough its easier though if theyre right in your face. Thats why I run grapple or stim because who needs invisibility when I can run away instantly or get in your face instantly.
-
Actual invisibility? lolwut no such thing
-
Halo has great invis When not moving or crouched you cannot be seen But when firing or moving you can be slightly seen
-
I think you mean none
-
Don't forget Overwatch
-
Spider-Man: Shattered Dimensions! I loved the stealth missions.
-
You forgot Halo
-
The original Sly Cooper.
-
Edited by LahDsai: 4/12/2021 6:21:52 AM[i]Star Trek Online[/i] I also thought [i]Killzone[/i] did it well.
-
um you forgot lego harry potter!
-
MHW but there isn’t pvp
-
Dragon Ball Xenoverse 2 comes to mind. Majins have an ability where they can self destruct, temporarily turning them invisible. They can’t attack during this time, but they can’t be locked onto, either. You can use it to revive teammates, or just get baddies off your back in a pinch. Maiden & Spell has some brief invisibility spells. The auto-lockon of all the game’s attacks prevent them from being too useful, but used properly and you can get in some pretty great sneak attacks. Since you can only (by default) take 4 hits per round, that’s pretty good, I think. I don’t actually have an example, but I’d be shocked if there’s not a fighting game out there that uses invisibility well.