So I've played through the missions 4 times, once per class and tried it again on Hard Mode with my Hunter. I've done some exploration and that was cool.
It's the AI though. They just aren't smart enough. Like, if you're on a mission they have certain rooms that they won't chase you past. The only ones that swarm you are those floating machines, husks, and dregs. They spent too much time behind cover when they had the numerical advantage where they could have just cornered me.
Second problem, and this is something that I loathe about every game that's done this since the 90's, Hard mode just increases the number and HP of the enemies. The AI is still as dumb as they were on Normal mode only now you run into an issue of having enough ammo. But I don't need to worry about that because I can just hide around a corner and wait for my abilities to recharge.
Really like the game so far, though it is more like a demo than a beta. We're getting a preview of the game play rather than testing things out and trying to break them.
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I shared the same concern but noticed that the name of the enemy changes the ai difficulty. I was doing the 4th mission on hard solo and got to the very end until that last wave and couldn't get past the swarm of enemies. When I jumped back in with a fire team I noticed the lowest level enemies had different modifiers to their names and they behaved differently and sometimes tried flanking me. The drop ships also actually cleared the drop zone with massive purple one hit kill plasma blast unlike the normal blue ones. Hopefully things change but it'd be nice if full release brought normal and hard mode with every area. Hard with actually intelligent ai. Also the mobs stop following you same as most MMO's. That way you don't have lvl 20's kiting beastly behemoths from higher lvl areas to the lower level ones.