Fallen Class
Fire- Super: dual wield+more ammo reload speed+dual specials + more range and stability+summon walker tank shot
Arc-Super: turn invisible and stealth cannot be interrupted(can use guns)+lasts longer & have more dmg reduction and speed+when clip is empty gain massive melee bonus and speed+ use shock blades with top arms on RT and bottom on LT for quick one two punch
Void-Super: summons spectral servitor+servitor is lightly armored and fires fast while following the player looking back+ Servitor is invisible and can be sent to specific areas to support team, will heal teammates near it+ Heavy armored and slow firing high explosive and tracking bolts, sits still like a turret.
Uses human guns, can understand fallen chatter, and brings a new fallen foundry to the tower to craft fallen style guns.
Fallen class starts with no top stat, but has more stat customization for deeper player customizability, and fallen class actually has more accuracy when running and jumping in the air, on account of their four arms. Can run and gun. Has double jump.
Pluses denote a new node for supers, you guys come up with melee and passive perks, I was thinking a fallen style grenade for each subclass, web nade for arc of course ;)
Just ideas here please but I will accept criticisms
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