Playing Team Slayer while in Forge mode.
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Forge mode keeps track of kills, but I will have to end the game manually when a team reaches 50 kills. Anyone can enter monitor mode and do anything to help their team win, with the exception of two house rules:
Don't delete spawn points.
Don't place FX objects.
For balance, monitors have modified traits: They have a waypoint appearing to all players, no radar, 10% health, and no shields. When you return to player mode you will have to wait for your shields to regenerate. (This is an appropriate side effect of monitors having no shields, as you will not be able to evade death simply by switching back to player mode the instant someone fires at you.)
To keep it from degenerating into a kill ball fight, I've positioned all the kill balls in a place where they can't be retrieved. It will be fun to see what tactics people come up with that incorporate monitor mode. I will add more house rules if it's absolutely necessary but will try to leave it up to you guys to regulate each other. For example, if someone spawns an overshield and sets its Run-Tim Minimum to its max, thus giving them perpetual overshield, someone could respond by resetting the Run-Time Minimum to zero or by pushing them away from the overshield with a block or something. We'll see how it goes.
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