With all the negativity around the timed Nightfall's, I'm curious what the stats are for this week's PNF (Arms Dealer with Torrent).
Reason I'm asking is that I played with a couple of guys this week I met via Xbox LFG. One guy had 108 PNF completions and the other had 78... Yep, you're reading those numbers right.
At the time my count was 4... I felt... Inadequate, to say the least, but we finished it with about 4:30 left on the clock.
The guy with the 108 completions mentioned how fun he found the one with the giant Shrieker, obviously not everyone shared that opinion, but it got me thinking.
Are you seeing higher completion numbers/attempts this week?
My thoughts are that this week is pretty much the best week for those still needing the Achievement/Emblem, and simply to run a PNF due to the modifier/strike combination.
Unfortunately the reward (powerful engram) isn't any better than a normal NF completion, but that's something I saw was mentioned in the TWAB.
Now the point.
While not the hardest PNF so far, this week has provided enough of a challenge to separate it from a normal NF, but fun enough that I ran it 5 times for myself and to help my clan mates, something that I wasn't expecting to ever do.
This week's PNF has been [b]FUN[/b]... Yep... I said it... [b]FUN[/b], and I felt like it needs to be known.
If people agree, please comment in the hope Cozmo might see this as I feel it could be one way of improving replayability... Paring up the right modifiers to the right Nightfall's.
Now, before I finish. I'm not saying all PNF's should be made as easy as this week, far from it because there are always those that want it to be more difficult. I'm just saying, every now and again a fun experience like this isn't a bad thing.
Cheers.
[b]Edit:[/b] This post isn't about me or my "skill".
I've done all the PNF's that have been on offer so far.
This post is about the player base as a whole, and how to cater for the more casual as well as the "core" players.
More players are better than less for those still playing... Right?
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I ran it around 5 times, had zero failures. It was actually fun doing it, but the rewards are just lacking. It was relatively easy, but still I hate timers. I would love to see them implement another way of difficulty at some point.