JavaScript is required to use Bungie.net

Destiny 2

Discuss all things Destiny 2.
Edited by Shadow, The One and Many: 7/14/2018 8:36:11 PM
2

Zyvantel, The Final Shape (Part one)

Hello everyone! This is another fan-made Raid Boss I thought of. I put a lot of work into this one so please tell me your feedback on how good or bad this one is and what needs to be worked on. Anything is much appreciated! Enjoy! :) RAID BOSS: Zyvantel, The Final Shape WEAPONS: First Phase: Rapid fire tracking shots with right hand. Shoots two balls of dark energy in the air with his left. One of them shoots hive ogre beams and the other shoots wizard blast. Second Phase: Sends out a wave of dark energy, with his right hand, that slows you down if you're hit by it. Shoots huge projections of dark energy, with his left hand, that bounce off walls and pierce through anything, for continuous damage. Third Phase: Materializes a Hallowed boomer weapon for his right hand that shoots rapidly. Launches a tether into the air, with his left hand, that has infinite range (exactly the same as a regular tether but you don't lose your abilities) It can be shot at. Final Phase: Both hands shoot rapid fire darkness blasts that are the size of Taken Knight boomer shots. Charges energy in both hands and clasps his hands together, creating a Shockwave that does an incredible amount of damage and force, which has the guardians fly back. RACE: Hive BROODS: Blood of Zyvantel (The Final Shape's army. They are his front lines in any war he takes on) Malevolents (An elitist brood that dwells within the core of The Final Shape's Ascendant Realm. They feed off of not only the Darkness, but of magic, evil, and death that is within the system they are currently in, making them nearly immortal. Only a powerful surge of light can dispel such a force) RECOMMENDED POWER LEVEL: ☆780 RECOMMENDED PLAYERS: 6 GRIMOIRE: What is my will? What pursuit do I desire? Is it the endless death I seek? Is it the Timeless that haunts me? The Bright is near... I feel it. IT speaks to me, calling my name. I bear the sounds for which greater threats arise. The Bright has spoken to its children, and I shall silence them. AREA: 4 levels: The first and second level are visible and are in an open area. The other floors require an ascendant portal or a teleportation. Lower level: A black mist (just like the wizard's mist) surrounds the floor, low mobility. There are small stands a and rocks that you can stand on so you can stay above the mist by a little. A massive column, in the shape of an ellipse, stands in the center of the floor. Stairs on the left and to the right that swing around to the second level. A stage is at the end of the room with Zyvantel, hovering - watching. Three hive ascendant portals, one on the left, right, and behind the column. A small cave on both left side and right lead to the ascendant portals. Second level: On the left side, there is one ascendant portal that is up against the left wall. A small staircase leads to a singular platform that has a symbol on it. The same is on the right side. On both sides, there is a small tunnel that leads to far back of the level, which has one more ascendant portal. Third level: On the left side, A small staircase leads to a singular platform that has a symbol on it. The same goes for the right side. In the far back of the level, there's a round platform connected to the wall and on that platform there is a third symbol with two small staircases leading up to it. Once all symbols are stepped on (and lit up) a random guardian from the symbols would ascend to the third level. Fourth Level: Circular room. There are a bunch of small platforms constantly moving around and colliding with each other. 2 ledges on both sides and a door for enemies to spawn. At the end of the room, there's a door that opens which leads to a rectangular room with 2 staircases that lead to a circular platform with a symbol on it. PLANET: (not known just yet) BUFFS: *Touch of Darkness* (A buff to damage Zyvantel) *Pathfinder* (A pool of light that is summoned on the symbols and grants an immense amount of power. Can only be activated by guardians who contain the *Beacon of Execution* buff) *Possessor of Marks* (three specific guardians who possess a distinct symbol and can only stand in that given symbol) *Beacon of execution* (A buff that allows the 3 guardians to deal damage to Malevolent enemies) *Might of Darkness* (The power of the darkness is now to your disposal! use it to destroy Zyvantel!) DEBUFFS: *Zyvantel's Gift* (An offering of sacrifice will appear on the third level. once consumed, Zyvantel will then wipe the guardians) *Misdirection* (Staying within the mist will not only slow you down, but damage you, have no map, and leaves you with little to none eyesight) *Zyvantel's Wrath* (His wipe feature, however; it can be stopped) *Undefined Execution* (His wipe feature, can not be stopped) *Symbol of Death* (If guardians who have the *Possessor of Marks* buff take too long, the symbols will explode, creating a wipe feature) *Light's Assimilation* (Failure to step on the correct symbol leads to the symbol taking your light and wiping the team) *Ritual of Malevolence* (The timer for *Zyvantel's Gift* (Failure to stop the ritual will result in a wipe) *Impermeable Breach* (Zyvantel's attempt to close off the connection between guardians) Part two will be linked in [b]shadowraidbosses[/b] if you'd like to see it! Scroll to the bottom and click, press, whatever lol and it should be there. :)

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

You are not allowed to view this content.
;
preload icon
preload icon
preload icon