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Destiny 2

Discuss all things Destiny 2.
9/29/2022 9:35:44 AM
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The problem with champions, and Destiny itself.

Now, I know champions aren’t going to go anywhere so really this is just going to be a moot point, but I just wanted to get this out there. The problem with champions isn’t necessarily that they’re difficult to deal with or have unique mechanics by themselves, it’s more an underlying issue with how destiny chooses how to use difficulty in enemies. First off, the unfortunate part and truth of having a game go on for this long is power creep. As the game continues to add things, weapons and guardians have to get stronger and stronger, and eventually even the once tough enemies you are bowling over, unless in super end game content. Power is based on numbers, rather than in game skill. That’s why activities like raids and grandmaster nightfalls are the more sought after and fun end game things to do, rather than doing a strike again and again. Horizontal difficulty, where the skill gap doesn’t go up, only the numbers. Bungie has tried a few things with this. Shields on knights, the shielding moths, circling shields around hydras, weak points being on lamps rather than heads, and so on. Not all that difficult, but it changes the core way you would play the game. Vertical difficulty, or more creating a higher skill ceiling. However, players can still mow through enemies, because of how incredibly strong the guardian is. Champions are the nuclear option for vertical challenge. Instead of inventing a unique way for the player to deal damage or conquer an enemy, they make the player switch and change their load out into something that may make them play in a way they are not used to. I believe this is the wrong option. While I like the idea of stunning enemies after exploiting a weakness in their strong defense like a Phalanx, forcing players to diversify their load out into something else doesn’t create a challenge spike, it creates a meta for endgame content and how to deal with champions. Le monarque is always going to do overload, so why use anything swlse for overload? It requires players to think, but not on how to beat an opponent, but rather what they have to sacrifice to deal with it before they get to the encounter with the champion. I’d say this doesn’t create a healthy challenge, but rather bottlenecks options. I hope they take lightbearer hive and whatever they may do with the tormentors, and spreads it throughout the whole game, not just a select few enemies. I believe that is the way to go, not champions. But, I doubt anything will change. Oh well. The life of a Bungo fan is hard indeed.
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