If Gambit showed me anything this week, then it is that M/K still has way too much range-accuracy ratio than controller.
What is this BS? A M/K player can hit you pinpoint perfectly at twice the range than a controller player can, simply due to the differences in recoil and flinch behavior.
How is that supposed to be fair? No aim assistance and bullet magnetism in the world will help a controller player against a PC playing having more consistent accuracy on range.
That's like trying to snipe someone with a shotgun on the head with all pellets on 100m range. Literally unfair conditions.
There is no tool better than a mouse for pointing and clicking, I doubt it could be done better even if you were able to aim with your eyes, you essentially would need the game to play for you which kind of already happens with reticle friction.
However the tradeoff is that the ability buttons for keyboards are worse than a controller, unless you have some crazy setup. It's very easy to miss an input like your class ability/air dodge/prismatic as they are all on the same row. Additionally, controllers can use the same button for multiple abilities with a long press, which is absent on keyboard inputs.
I don't know how many times I have popped my super while trying to use a finisher, and I've got 6,000+ hours in this game. If you want the best aim then use a mouse but if you want the best movement and ability ease of use, then a controller beats keyboards easily.
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