For pvp, extra AA and Magnetism is going to make leading shots harder. Unless the velocity change is substantial this might hurt a lot. The mag size buff makes rake angle not be able to have chill clip at base, which is good for balance but is still a nerf.
The class glaives just got worse. From 3 hits to 6 hits for a charge shot doubles the time to get the special shot. Melee hits contribute now but using melee in any high-end content is risky, and all of the glaives just got perks that you need to SHOOT to work which means meleeing is being discouraged, Though the third hit being buffed is a nice compensation. Special shots in PVP are going to be so much harder to achieve with this change as well. It might be ok in QP but anywhere else where the players are good, the exotic perks will just never find use.
As somebody with an edge of intent over level 2200, I would honestly prefer that these changes just didn't happen at all, or make this 6 shot/melee special shot system work in addition to the max shield special shot system
If I had to guess, these changes were made to genuinely try and buff glaives, but because they are so weird it's resulted in an accidental nerf
Your role as a moderator enables you immediately ban this user from messaging (bypassing the report queue) if you select a punishment.
7 Day Ban
7 Day Ban
30 Day Ban
Permanent Ban
This site uses cookies to provide you with the best possible user experience. By clicking 'Accept', you agree to the policies documented at Cookie Policy and Privacy Policy.
Accept
This site uses cookies to provide you with the best possible user experience. By continuing to use this site, you agree to the policies documented at Cookie Policy and Privacy Policy.
close
Our policies have recently changed. By clicking 'Accept', you agree to the updated policies documented at Cookie Policy and Privacy Policy.
Accept
Our policies have recently changed. By continuing to use this site, you agree to the updated policies documented at Cookie Policy and Privacy Policy.