"Burn skulls motivate weapon rotation and now the Burn resist talents found on chest pieces will rotate armor."
First do I wonder why is it any improvement to rotate armours? Just to make it even harder to put together a good looking set with balanced stats?
Secondly does it not add difficulties and entertainment, only an administrative overlay and more stuff in the inventory that needs to be juggled around.
It is reasons why EverQuest scrapped such design...20 years ago now?
Treating the game, a fps, like golf, needing a bag, caddy and a golfbag full of clubs to be prepared for any eventuality doesn't really entertain other than fueling the few that might have a slight advantage for the time until other players catch up on filling up their own golfbags. At the point when everyone got the bag filled is it just administration left of the whole mechanics so is it really something that seems worth it despite what the evolution of game design implies?
I'd like to add that weapon type choices are different, it adds something, although I am sure far too many will chose depending on meta stats rather than enjoying the feel of the weapon, but at least is it something about the feeling and not just gaming the stats.
Yes yes, I'll still play the game, but I won't applaud the retro design choice.
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